Tokyo Video Game Tycoon: Chapter 990 linear trigger
Chapter 990 Linear Trigger
990
The second phase of the theme park is scheduled for Final Fantasy, and the third phase is still in the voting process. In addition to theme parks, there are also some relatively small parks built by multiple IP combinations. The divisions of these parks will be Slightly smaller and faster to build.
If there is time, such a paradise may be officially launched within one to two years.
Among them, there are already Street Fighter fighting arena and Dragon Quest themed pavilion in the plan.
After completing these planning arrangements, Zhuyouxing re-entered the state of game development.
The park will be managed by a dedicated person. He only needs to continue to create more game IPs and sequels. Things that have nothing to do with game development can be left to professionals.
The game project that we must keep an eye on now is GTA Liberty City Chapter.
At present, about 90% of the main plot and content has been completed, and the branch plots and a series of stories have been completed. Most of the remaining work is the performance test of the game itself.
The GTA Liberty City Chapter currently developed has entered a new next-generation game era, which is almost equivalent to the game screen of the PS5 era in the original world.
The new game console expected to be officially released in 2017 is also a brand new next-generation game console facing the world.
Zhuyouxing has planned to add some additional functions to the new game console in the future.
The linear trigger of the handle is a very good idea, and it is not particularly difficult to implement.
The advantage of a linear trigger is that it allows players to have different force feedback when pressing the trigger button.
This kind of linear trigger is very suitable for simulating gun shooting, bow and arrow shooting, racing car driving, etc.
This kind of linear trigger will be applied to GTA Liberty City Chapter for the first time. Players can directly feel the different combat reactions of the characters in the game through linear triggers.
GTA4 will have a very rich variety of vehicles, as well as a lot of different firearms, and you can also make compound bows, crossbows, etc.
These things can make the most of the linear trigger design.
However, it seems that there is no need to plan to design a linear trigger in the future.
Because Airi Hayasawa happily came directly to Takeyusei's office and placed the handle of an engineering sample on Takeyusei's desk.
“Zhuyou, look at my latest achievement! The linear trigger you want has been made!”
“Is this done?”
Zhu Youxing was still a little stunned.
The design of this linear trigger was just a concept he proposed before. He wanted to add linear trigger functions to many vehicles in the game after the game of GTA Liberty City Chapter is basically completed.
However, Airi Hayasawa was obviously very concerned about the idea proposed by Takeyusei at the beginning, so after Takeyusei briefly introduced the function of this linear trigger, she led her team to create it. A finished product came out.
“This is an engineering team you have cultivated for more than 20 years. We can definitely do our best to complete whatever game console function design you want.”
Airi Hayasawa was very proud. Takeyusei's accident made her feel that she finally had a unique sense of accomplishment.
The engineering version of the linear trigger handle placed on the desk at this time still looks a bit rough.
The appearance is only supported by a relatively simple 3D printed shell, and there are still some plastic burrs that have not been cleaned, so the feel will definitely be worse.
However, this is not a big problem for an engineering prototype.
Zhuyouxing doesn’t care about the experience. There is definitely no need to worry about the appearance of the real product.
“Can I experience the linear trigger function directly on the computer?”
Zhu Youxing is a little eager to give it a try.
Another game console function that I didn’t have the opportunity to experience too many times in the original world was realized by myself.
At the time, there were very few linear trigger games that had very good application effects in the original world.
Mainly because most video games at that time were not particularly capable of understanding the fun of linear triggers.
But Zhu Youxing feels that linear triggers are definitely one of the best ideas in a game.
With this linear trigger, the player's realism experience increases linearly.
So, now that the linear trigger has been created, maybe the real vibration effect can also be studied?
The real vibration effect can make players holding the controller feel as if they are actually in it.
If the game environment is a desert environment, then when the character walks on the desert, the controller can have a rustling vibration feeling, as if the controller is also walking in the desert.
If you are swimming, the vibration of the handle will be long and soft, just like the feeling of a swimmer paddling through water waves again and again.
Of course now, the first thing to do is to experience this linear trigger!
“Of course, this is a trial DEMO of linear triggers. You can have a good experience with it. If you think it is okay, I will now connect with several game development departments so that they can use this function earlier.”
“Yes, this feature was given to the 2077 development team earlier. The GTA development team also needs this new feature, and many subsequent games can use it.”
Airi Hayasawa's move has already made Takeyusei start planning the new work to be done next.
Leave aside future third-party games, at least for first-party games, I will apply this linear trigger first.
Of course, Linear Trigger will definitely disclose the development code to third-party game developers so that they can use this feature as much as possible.
Only when this function becomes popular, players will think that having linear triggers is a matter of course.
In this way, it may be possible to form an absolute dominance in a short period of time.
Game companies such as Surui Electronics that do not have linear triggers in a short period of time will be half a beat slower.
Airi Hayasawa inserted a USB flash drive into Takeyusei’s computer, and Takeyusei clicked on it to run a game test program.
This program is very simple, it is a first-person shooting target laboratory in a venue.
"Oh, right, I suddenly remembered that this trial DEMO has another function. When you switch between different weapons, the handle will also send out a relatively clear vibration feedback, telling the player that you have just switched to another weapon. For weapons, members of our engineering team have begun to study the possibility of more refined processing of this vibration, so that different weapons will have different vibration feedback functions when switching."
Zhu Youxing listened and moved his hands accordingly.
Huh? Have you thought of this already?
Although this idea is still in a very preliminary stage, and I can only think of using this vibration function to achieve more real feedback, this is already a good start.
Zhu Youxing immediately said: "Then we can delve deeper into the function of this vibration. For example, if the character is in a windy environment, the vibration may be able to provide a vibration feedback similar to being blown by a strong wind, or maybe The character is in the desert, and when walking in the desert, the controller will feedback the vibration feeling as if he is really walking in the desert. What do you think?"
"Hmm... Oh, yes, Zhuyou, you are right, you can indeed do this!"
As soon as Airi Hayazawa was reminded like this, she immediately became excited.
“Zhuyou, you still have a bright mind and can always come up with more interesting details. Before, the team and I could only think of using the diversity of the vibration function of the handle to switch weapons.”
(End of this chapter)