Tokyo Video Game Tycoon: Chapter 946 More planning

Chapter 946 More Planning

  946

In addition to the development of Liberty City Chapter, the new round of game development plans in 2014 also includes plans for a new Dragon Quest.

However, it is only in the planning stage for the time being.

Since the first development department still has its own affairs to be busy with, Zhu Yusei simply showed the first development department the new Dragon Quest game.

This can be regarded as the launch of a new Dragon Quest game after many years.

However, although it is a new work, this game is still a very standard turn-based game, but it has made a greater leap in picture quality.

  Zhu Yuxing is going to ask the cartoonist to write the characters and story background first, and then just write it according to the general framework of the story he gave.

This thing is not too troublesome to write. Dragon Quest has always been a very royal adventure story. There is no need to make too many changes at this point. If it is changed, the original flavor of Dragon Quest will be lost. .

There is also the turn-based system, which is a bit outdated for this era, but it is a surprise for veteran Dragon Quest players.

After many years, these old Dragon Quest players have also developed very strong spending power. They have now become the mainstay of the entire society, and video games are no longer considered a luxury entertainment consumption for them. , they can easily pay for their feelings.

Even if it does not expand to new players, taking care of the feelings of these old players is enough for Dragon Quest to make a lot of money.

 Following this, Final Fantasy also opened up another new branch.

Take Yusei thought of two games that had also left a deep impression on him: "Final Fantasy: Type-0" and "Final Fantasy: Dissidia"

  One of these two games continues to focus on touching stories, and at the same time expands the open world real-time combat in the new era.

The other one integrates many of Final Fantasy’s classic characters and creates a hodgepodge of brawls. Because of this name, Dissidia Final Fantasy has become the favorite of many passionate players.

 These two series of works no longer need to be produced by the Final Fantasy development team. This is originally quite different from the previous Final Fantasy, and can be completely handed over to the new team for production.

 These two works were directly handed over to the Second Development Department led by Shiratori Arumi.

His team also has very rich experience in action game development. It is quite reassuring to leave these two games to them to produce Bamboo Games.

 Following that, Bayonetta Part 2 can also be launched.

 This new round of game development plans will almost be the development direction of Youxing Electronic Entertainment in the next three years.

 The development cycle is three years for large games, one year for medium games, and half a year for smaller games.

 Each work can be seamlessly connected to other products.

 Finally, it is continuous service-oriented investment in old games.

 For example, the addition of new monster content in Monster Hunter.

However, simply adding free monsters is definitely not enough. Failure to make more money will easily affect the motivation of developers.

 Because the development team will also take a small share of the sales of the game.

They will be frustrated if the content they have worked so hard to produce cannot bring them more money.

However, Monster Hunter cannot violate the rules set before, and updating monsters is free.

So if you want to make Monster Hunter continue to be profitable, there is only one direction, and that is to add linkage content, add some new costumes, etc.

Linkage content is not limited to all IP works within Youxing Electronic Entertainment. Zhuyouxing can take the lead in setting prices for different teams when linking, allowing them to link with other works without pressure. As for updated game content, it is This is an exclusive product for die-hard gamers.

 For example, add more narrator voice-overs to the game, add some chat emoticons to the game, and add some content to the game that will not affect the balance of the game.

Then there’s Dead or Alive Beach Volleyball, which continues to push the beach volleyball character scene.

Originally, the main selling point of Beach Volleyball is not the volleyball, but the characters themselves, so there is no problem with game balance.

The only thing this game has to do is to make the characters in the game as flashy and **** as possible, but without exceeding the red line.

 In the future, you can add some random box opening content to the game, which can also be regarded as a new profitable development direction.

 Zhuyouxing is actually still thinking about developing a few online games or something.

However, due to the fact that his team's current tasks are already fully arranged, he will not consider this matter for the time being.

However, he still remembers Final Fantasy 14, a network service-based game. At the right time, this network service-based game can also be regarded as his pioneer in entering real online games.

 For now, I can just continue to dominate the traditional buyout game.

  2014 passed quietly, and at the annual game selection at the end of this year, Surui Electronics’ new work Sun Knight won the best of the year.

Brown Entertainment’s latest shooting game has also achieved very good results. It is a big breakthrough both in terms of sales performance and the number of awards this year.

However, this is also because Yuxing Electronic Entertainment has not made efforts in first-person shooting games in the past two years.

 Youxing Electronic Entertainment is currently resting on its laurels in first-person shooter games.

Titanfall and Counter-Strike have firmly occupied the largest and most stable market. With these two games, you can continue to make steady money just by selling skins.

Especially Counter-Strike. This game has now been converted into a free-to-play game. Now it only makes money by selling boxes and unboxing. Since the box-unboxing system was developed, Counter-Strike has sold a total of 500 million boxes, each of which The average price of a box, including keys, is around $4 to $5.

 500 million boxes equals US$2.2 to 2.5 billion.

There is no middleman to make the difference in this money, all the money belongs to Youxing Electronic Entertainment itself.

This does not include a series of income from seat fees, advertising fees, etc. from several large-scale official events.

In terms of its ability to attract money, Counter-Strike is no worse than New Year football league games and New Year basketball games that have sold tens of millions of copies for generations.

As for Titanfall, like Counter-Strike, its main focus is to open boxes and sell skins, which does not affect the balance of the game and can also satisfy many players' collection and display desires. It can be regarded as the best of both worlds.

Living in this world of Titanfall is much more nourishing than the original world of Titanfall. The main reason is that Youxing Electronic Entertainment continues to invest in its online battle services, making the game's opponents more smoothly and dynamically adjusted to ensure that each player has different strengths. Players in the game can be matched with comparable opponents. It will not be like the original world of Titanfall. Mengxin will be matched with a group of big guys in the sky, and Mengxin can only be reduced to the eyes of these big guys. broiler chicken.

 (End of this chapter)