Tokyo Video Game Tycoon: Chapter 928 Crazy iterative AI
Chapter 928 Crazy iteration of AI
928
“Eh…it’s interesting. These villains actually started to try to evade. Isn’t this a human-operated role?”
“Since the president said that all this is done by artificial intelligence, it must be true. There is no way the president would lie to us in this place.”
Zhu Youxing didn’t know exactly what the people in the audience were discussing, but he had a similar guess.
At the same time, he continued to explain: "After an hour of artificial intelligence training, the red and blue villains began to use different coping strategies."
"The blue villain began to try to avoid the pursuit of the red villain. First, they hid in a fixed bunker, but there were some gaps in the bunker for the red villain to get in and catch them. So the blue villain continued to learn. I understand that I can use those movable blocks to block the gaps to prevent myself from being caught. In this way, the red villain seems to be at a loss as to how to catch the blue villain."
As Zhu Youxing explained, everyone present began to become more and more attentive.
Because they find it interesting.
All behaviors are continuously trained under artificial intelligence.
In other words, artificial intelligence has also begun to have the ability to think?
Interesting, very interesting.
At this moment, some people even forgot that they came to the meeting today to hear how Zhuyouxing integrates AI into video games.
“Okay, let’s keep pushing for one hour.”
Benedy on the screen began to adjust again.
In order to prepare for this demonstration, he used his most powerful computer to calculate for a whole day and recorded it every hour. This was the complete demonstration process.
Zhu Youxing continued to explain: "After an hour of training, the red villain who was originally helpless found a new way to deal with it. They found that the triangular structure can be climbed, and they can jump over the bunker and enter the place where the blue villain is hiding. Zone catches them.”
The demonstration on the screen soon showed two red villains dragging two triangles to the side of the bunker, then using the triangle **** to climb to the wall of the bunker, and then jumping down to pull the blue villain hiding in the bunker. catch.
“At this time, the little blue man begins the endless time of being caught by madness again, and then enters the next hour.”
The screen switches again, this time the blue man has the upper hand again.
Because the blue guy found that he could drag the triangles that assisted in climbing into the bunker before the game started, and then blocked the passage, so the red was helpless.
Without the ability to climb, the red villain seems to be really unable to catch the blue villain.
However, after another hour, the little red man found a new method.
In this way, the blue and red villains will find some very strange ways to win every once in a while. The two sides' catching and evading moves are becoming more and more shocking in this ebb and flow.
At the end of the day, the little blue man sometimes comes up with a very weird way to escape, which is to run as far away as possible. As long as he runs far enough, he won't be caught.
And the red villain also began to learn to use some very inconspicuous loopholes and bugs in the game to achieve the purpose of catching the blue villain.
Everyone present looked more and more dumbstruck.
“Is this... is this an operation that a computer can do? Why do I feel that even humans would need a long time to figure out these operations?”
“No need to feel, this is the fact, is this the power of artificial intelligence?”
“I seem to have thought of something. You think, if this set of artificial intelligence AI learning capabilities is added to BOSS in Sekiro, will those BOSS never be invincible?”
As soon as this man finished speaking, everyone around him looked at him.
This man felt uncomfortable being looked at: "Why are you looking at me like that?"
"Are you still a human? If you equip those BOSS with artificial intelligence capabilities, players can still play? So, are you playing the game as a human or are you playing the game?"
The difficulty adjustment of the Sekiro game seems to be directly adjusted to make each enemy very powerful and difficult to deal with, but in fact the difficulty curve of each enemy is carefully designed.
For this purpose, the Tenth Development Department also established an elite monster design team and a BOSS design team.
These two groups designed the difficulty curves of different enemies respectively, so that players can accept the high difficulty and feel that they are almost able to defeat the enemy. As long as there are not too many mistakes, it is entirely possible to do so.
However, if we really get an artificial intelligence core for Sekiro’s BOSS, I’m afraid not many people will be able to actually pass the level in this life.
The high difficulty of the game is not the purpose, but a means to bring another kind of happiness to the players. If the difficulty is too high, it will invisibly discourage them from quitting.
The original Demon's Souls and other games were not good because of the general environment at the time, and on the other hand, the initial difficulty level of the game was indeed too high.
Later, Miyazaki's game development team obviously had more experience in difficulty curve design. They already knew what kind of difficulty can keep players highly sought-after, and then they will produce later games with a relatively more user-friendly difficulty. Dark Souls 3, and the Ring of Elden once again ascended to the altar.
“I’m just talking, but I don’t really want to do it.” The man shrank his neck slightly and said nothing more.
At this time, another person not far away suddenly said: "But as you said, I actually think that games like Monster Hunter can also add artificial intelligence AI. Do you want to increase the difficulty of those monsters that are already very powerful? It’s very reasonable, isn’t it?”
This time it was the turn of many people around this man to look at him.
Well, another guy who is not a human being appears.
What they are thinking at this time is that they must not let such a guy become the game value and difficulty designer, otherwise the players will be miserable.
The demonstration has ended, and everyone is shocked by the growth rate of this artificial intelligence.
Since the programming was completed at about ten o'clock in the morning in the United States, Benedy began to use the laboratory computer to train the AI crazily.
Then the training ended at seven o'clock in the evening, which took about nine hours in total.
These nine hours have allowed the four artificial intelligence AIs in this small game to go through several iterations, which is really scary.
In Benedy’s view, this is simply child’s play.
His team plans to train a truly invincible StarCraft AI competitive player, one that is absolutely impossible to defeat.
And this small program demonstration is not even enough to fully run the computer performance in his laboratory.
But to be honest, he was also amazed by Zhu Youxing's fantastic idea.
(End of this chapter)