Tokyo Video Game Tycoon: Chapter 757 Discussion degree of artificial intelligence topic

 Chapter 757 Discussion of the Artificial Intelligence Topic

NieR Automata is actually just the appetizer.

Next, Final Fantasy Core Crisis, released at the same time, also had a tragic ending.

Both games have such sad plots, it is estimated that players will really become depressed.

But sometimes the really imperfect endings are more impressive.

Especially the tragic ending of NieR Automata will make the game itself transcend the story structure itself and sublimate it.

   Then Zhu Youxing asked: “Are there any more detailed discussions on topics other than games?”

"Yes." The person in charge nodded and said, "According to your request, President, we are observing the popularity of topics such as 'artificial intelligence' and 'artificial humans' in real time. Now they are quietly rising, and many people are beginning to Think seriously about artificial intelligence.”

 Zhu Youxing nodded: "That's good."

“President, why do you want us to pay attention to these things? Are these things very helpful to the game?”

Zhu Youxing shook his head: "Actually, I'm not particularly sure. I just want to see the general details of how people discuss these topics now."

In NieR Automata, Zhu Youxing actually has a little more selfishness.

 In the original world, artificial intelligence has become a very popular technology and culture.

In the original world, there was The Matrix, and a series of dystopian artificial intelligence film and television dramas such as Blade Runner.

These film and television dramas can all be regarded as classic works of Zhu Youxing's era.

 In this world, Zhu Youxing was surprised to find that people didn't seem to discuss this aspect much.

 More people are focusing on current technology, and their vision for the future is not as broad as their original world.

Originally, the cultural industry in this world other than video games is quite developed, but it lacks this classic artificial intelligence setting and dystopian science fiction theme that is worth thinking about.

 Zhu Youxing doesn’t know the specific reason.

But now that people in this world do not discuss such topics related to artificial intelligence, Zhu Youxing wants to take the initiative to discuss it.

As for whether this kind of discussion can arouse widespread discussion among people, it is not sure.

  It is precisely because of the relative lack of this type of subject matter that the setting of NieR Automata has attracted more public attention.

 Judging from the popularity of discussions on topics such as artificial intelligence and artificial humans, at least the public’s feedback is quite positive.

  Among them, some relevant professionals took the initiative to come forward to explain some technical details related to artificial intelligence and so on.

Zhuyouxing is equivalent to adding some classic works from its own world into the game's insignificant details. This makes many professionals suspect that Youxing Electronic Entertainment has relevant talents proficient in artificial intelligence to help provide relevant designs. .

The more Gary plays the game NieR Automata, the more he likes every character in it.

 Not only the mechanical legion on 2*B's side, but also the two villains Adam and Eve who appeared on the enemy's side.

 Machines are actually starting to think of ways to have emotions similar to humans. This is really a very rare design.

  When they were studying artificial intelligence before, they did consider whether artificial intelligence would one day surpass humans and begin to treat humans as learning objects. Instead, humans became the disadvantaged party.

In the plot of NieR Automata, the enemy robots that are like soldiers are not all creatures without any intelligence.

They also completed their evolution unknowingly and began to have their own emotions. In the process, some people with anti-war ideas began to appear, as well as some robots that liked celebrations, and some robots even developed feelings of love. mood.

These settings are really novel and interesting.

Gehry decided to record all these settings, and in the future he also planned to conduct in-depth research on whether these settings were feasible.

However, it didn’t take long before he was no longer in the mood to pay attention to these details related to his major.

 Because the story quickly takes a turn for the worse.

 Some secrets related to the setting of the story have also been gradually revealed.

 Humanity has actually completely disappeared in the story thousands of years ago, which is not a special surprise to Gary.

 But what happened immediately afterwards really caught Gary off guard.

 In the first round of the game, the sacrifice of 9S at the end can be regarded as the first ending of the first round of the game.

 This can be considered a happy ending to the story.

Then, Gary did not rest, but entered the game again without stopping, and began two weeks of exploration.

 As for the second game, in the traditional multi-game game, it is more about changing the skin, slightly modifying the original story, and then giving a new story ending.

This is actually a relatively lazy approach, but players are quite willing to accept it. Anyway, as long as there is a new ending to experience, it is worth playing for another week.

 However, when it comes to NieR Automata, the second game becomes completely different.

 First of all, the game is no longer played from the perspective of 2*B as the protagonist at the beginning.

 At the beginning, it actually started with an enemy tin can robot soldier.

“Brother...brother, please wake up quickly.”

 Gally's eyes widened slightly.

  Does this allow ordinary enemy soldiers to have emotions like kinship?

But he quickly calmed down. The game had already given him a lot of surprises, and it no longer seemed particularly surprising that a robot soldier began to have the kind of emotions between relatives.

Then Gary began to control the tin can soldier to find something that should be fuel. The tin can soldier he controlled thought that with fuel, he could resurrect his 'brother'.

This made Gary slightly moved.

Just the simple story presentation of this paragraph gave Gary a new perspective on the game.

This is indeed not a simple meat-selling game.

If meat-selling games had this kind of plot presentation ability, he would buy one if he saw one.

  He is not entirely attracted to beautiful female characters when playing this game.

  Control the small tin can robot to successfully obtain fuel and the like, then run back to another robot that has become unresponsive, and then pour the fuel on the robot, hoping to revive it in this way.

 But this is ultimately impossible.

 Following that, a familiar voice sounded. It was the voice of another character in this game, 9S.

“Is this the follow-up plot after 9S?”

 Gary couldn't help but think about the ending of the week.

 If this is really the case, what kind of second week is this? This is already a must-play story content in the complete game.

  If some players end the game because they clear the first week, that will be the biggest loss.

 (End of this chapter)