Tokyo Video Game Tycoon: Chapter 652

   Chapter 652

  651

   "Actually, you can empty your mind first, you don't have to rush to design the Titan mech, there is still plenty of time."

   "Sufficient?" The designer raised his head suspiciously, and said at the same time, "What's the use of emptying your brain, it's not good to say that it's more... more... Boss!"

   The designer was stunned at first, then suddenly realized something, and stood up quickly, looking a little flustered.

   Zhu Yuxing shook his head and said with a smile: "Don't be too nervous, we're not too different in age, so there's no need to panic."

   "Boss, I didn't expect you to come, just now I..."

   Zhu Yuxing interrupted and said, "I just suggested that you let your brain empty, but in fact it is not a simple emptying, but a purposeful emptying, can you understand this?"

  The designer was a little confused.

Zhu Yuxing explained patiently: "The near-future titan mecha I proposed is itself the keynote of the art style of our game this time. This must be adhered to, but how to present it is indeed a bit difficult. But I can ask some questions."

  The designer quickly said: "Boss, you said."

   "Do you know anything about modern war machines?"

   "Boss, do you mean planes and tanks?"

   "Yes, of course there are some products that are still in the setting stage of the military, such as exoskeletons and the like."

   "This... no, I have always been responsible for the design of fantasy, magic or modern style games. This time, the fall of the Titans is also my first contact with the future background."

  Bamboo Yuxing nodded: "That's no wonder, so I think you may have entered a misunderstanding. If a designer wants to design something that is satisfactory and convincing enough for him, I think he should first get the material, right?"

   "You're right, but I really can't find too many references for this near-future style content, so some can't find the way."

   "Well then, I'll give you a vacation. By the way, do you have other designers in your team?"

   "Of course, I'm just a Titan designer, and I have several other colleagues in charge of character design and environment design."

   In today's large-scale game development, just one designer and one musician is no longer enough.

   If a person is still responsible for the design of a large game, it is estimated that this person will be directly exhausted.

   Even if you are not exhausted, it is easy to fall into rigidity in design.

   So now it is quite normal for a development team to have ten or eight art designs or even more.

   In Japan, Zhu Yuxing even considered setting up a design department to be responsible for the basic style design of most of the company's games.

Zhu Yuxing said: "Then you call these people, I will give you a one-month paid vacation collectively, and you can travel at public expense. Of course, the destination of this tour is the major military museums, as well as everything related to the military and the near future. The purchase of related film and literature materials can also be reimbursed. What you need to do in this month is to give me as much as possible to digest these, and then come back a month later and think about how to design a sufficient Satisfied image, how about it?"

   "This is what the boss said, so we will definitely recruit, but is this really possible?"

   "This is a way to improve your designs as quickly as possible."

   Take materials, and then create your own things based on countless materials.

   Take Yuxing can directly give them a very clear design direction, but Zhu Yuxing hopes to teach them how to learn and draw materials, not directly tell them the answer.

   has always only told them the answer and told them what to do. When I don’t want to play games anymore, should I wait for them to learn from scratch?

   It's no big deal to waste some time, Zhu Yuxing is totally acceptable now.

   Even if the game development cycle is two or three years, it is very normal.

   It's not normal to be able to develop a top-notch work a year ago.

   Now Zhuyouxing wants to make the rhythm of development return to normal.

   "I will go directly to the person in charge to make it clear. He will definitely listen to me as a boss. You can pack up and go on vacation. I hope you can give me an answer that satisfies me when you come back."

   "Good boss!"

   It is a once-in-a-lifetime opportunity to be able to take a paid vacation and be reimbursed for all kinds of expenses.

   Of course, all of this is actually for work after all, but it’s still cool.

   They are also a little happy that they can always work in such a company, and other companies can never give such treatment.

   "By the way, if the musicians have similar problems, you can also ask them to take a vacation together and let them "empty" their brains."

"OK!"

   This designer immediately started packing.

   You don’t need to care about where these people go to draw inspiration, it’s their own business, and they don’t need guidance.

   After arranging these people, Zhu Yuxing went straight to the office for the trial.

  The head of the development team, Arnold, and several other backbones have been waiting here for a long time. They really spent their time developing this version of the DEMO. Fortunately, they finally completed the work on the deadline.

  The door was slowly opened, Zhu Yuxing walked in, and the rest of the people immediately raised their spirits.

   "Boss, you're here." Arnold stepped forward immediately.

   Take Yuxing said: "Don't do those boring rituals, show me the demo demo now."

"it is good."

   Arnold is no nonsense, just open the latest GSX game console, and the first version of Titanfall has been built into the demo.

  This first version of the demo is arranged according to the request of Take Yusei, which is the training level of the original game.

  In the training level, 80% of the operation content of Titanfall has been presented.

   The remaining 20% ​​are advanced operations, which requires different experiences in the game.

   At this time, Titanfall has no mature character settings, and the character modeling used now is still the built-in open-use modeling of Unreal Engine.

   Anyway, the first-person game does not have a high demand for task modeling, which is acceptable.

   As for firearms and other items, they are also public models of Unreal Engine, and these firearms will be replaced according to the background of the near future.

   This time, it mainly reflects the gameplay of the game itself.

   Take Yuxing picked up the handle, and then the handle immediately felt a slight vibration.

   "Boss, this time we have done more experiments on the handle according to what you said, such as making more detailed adjustments to the handle shake when shooting the gun. How do you feel?"

   Arno looked expectantly

   (end of this chapter)