Tokyo Video Game Tycoon: Chapter 607 This is quite touching
Chapter 607 This is quite touching
606
In fact, except for Suri Electronics, several other large-scale game companies that are already quite large do not quite understand Yuxing Electronic Entertainment’s operation this time.
Instructing players on how to develop new gameplay and letting players make new modules for the game in vain does not feel reliable. Why would players be willing to make modules for you?
How many people can do this kind of behavior with no benefit at all?
Although Zhuyouxing has long been a top player in the gaming industry, they still have some doubts about Zhuyouxing’s decision this time.
At least from a market perspective, this creative workshop is meaningless.
In reality, it seems that not many players paid attention to the launch of the creative workshop at the beginning.
Most players on the Battle.net platform are e-sports players, and their main focus is online duels in StarCraft and Counter-Strike.
Among the audience of Battle.net, only about 20% of the players play other games.
However, the biochemical mode modified by Counter-Strike has aroused the interest of some players.
This mode has no competitive attributes and is very random, and a game usually only takes three to five minutes. This mode is very suitable for recreation after playing a high-intensity competitive game for a while.
Not many people have noticed that this mode was modified through a module from the creative workshop.
But when the base of players reaches a certain level, someone is destined to pay attention to the creative workshop.
Hemei is one of them.
After meeting with good friends to study the direction of the next new game development, Kazumi couldn't help but enter the creative development interface of Counter-Strike.
In order to make it easier for players to use the creative workshop content at will, Counter-Strike has been deeply bound to the creative workshop function.
Players can add and modify various rules directly in the creative workshop, and then load the modified content into Counter-Strike.
Through the extremely simplified module production process, people like Hemei who are not good at programming can also create their own gameplay.
“Hmph, let me prove to you that I am going in the right direction!”
Hemei thought so, and then began to modify Counter-Strike in the background of the creative workshop.
First of all, she adjusted the perspective of Counter-Strike and fixed the perspective of the game to an overhead perspective.
Then she directly called out some models from the biochemical module, and added some elements of confrontation.
Hami, who had some previous development experience, easily created a very simple new module gameplay.
This is actually very similar to the farm defense battle developed by Audio-Technica before, but this time the battle is not against monsters, but endless zombies.
ˆOtonjiang would not agree to add farming content to the game development he led anyway, so Kazumi decided to create a new gameplay alone.
It’s just that she is not an all-rounder, so she can only use this very stupid game module to create her own new gameplay.
About two or three days have passed, and Hemei has almost completed this module.
There is no art and sound effects work, and even the programming content has been greatly simplified. Everything is developed really smoothly. Kazumi immediately fell in love with this model of module development.
Then, she uploaded the new module she had adjusted to the creative workshop.
“I should be the first one to upload the creative workshop, right?” Hemei thought with some pride.
She actually felt that not many people would be interested in the creative workshop. This was just a test of the Battle.net platform, and she probably didn’t consider how big of a response it would cause.
Hami also feels that there are not many people who think similarly to her.
However, when she uploaded her own mod gameplay, she found that after the creative workshop was refreshed, there were two or three more unofficial mod gameplays.
“Huh? So fast?”
He Mei is a little surprised. There are still two or three people who think the same as her?
No, not just two or three, these are just the modules that have appeared in the past few days, and I am afraid there will be more later.
Hemei clicked on a module out of curiosity.
This is a mod that modifies firearms. It adjusts the models and values of some firearms in Counter-Strike, making the originally very serious firearm models look very funny. For example, an MP5 submachine gun is magically modified. It was changed into a model gun that only fired BB bullets, and it was only about the size of a palm.
He Mei chuckled.
Can this also be called a module? Why is it so funny?
However, this module is also a bit interesting. Driven by curiosity, Hemi Dengeki entered the main interface of the module.
The person who developed this mod seems to be a player who loves Counter-Strike very much. His page has many achievements related to Counter-Strike. In the message of the mod maker, he reminds people who download this mod that they can add a designated In the online battle room, you can freely use a variety of interesting and funny firearms to battle without any restrictions.
Kazumi downloaded and loaded the module, then entered the Counter-Strike game, entered the room number written in the previous message, and soon entered the battle room. This room was modified by the module. A very large room, and it is also a combination of multiple Counter-Strike battle maps, which also makes this room map extremely large, and the maximum number of people it can accommodate has been increased from the original maximum of 32 people to 256 people.
And this also led to a result, that is, the room became a mess.
As soon as he entered, Kazumi heard very noisy shouts.
That was someone shouting loudly on an open microphone.
“Don’t run away, you guy! I’m going to punish you!”
"Hey, hey, why is this chicken's firearm so rubbish? It can only lay eggs... Hey, wait, can this egg explode? Hahahaha, who came up with this weird firearm? I'm about to die laughing. This is... The Counter-Strike I played?”
“Hey the guy opposite, let’s hide aside and quietly test the new firearm model I just developed to see how it works.”
Kazumi, who had just entered, looked at the screen in shock.
She could see the players in the room dancing like a swarm of demons, running around and shooting at each other with all kinds of weird weapons.
More than that, people in this room not only hold strange weapons, but the players themselves also have different appearances.
Some people are zombies, some are chickens, and some look like robots. In short, the players in this room all have different appearances.
This... is just like a crazy party.
But don’t tell me, this is quite touching.
(End of this chapter)