Tokyo Video Game Tycoon: Chapter 590

Chapter 590

  589

In Zhu Yuxing's view, the sudden scare mode is still too simple, and the game can have a better form of expression. Resident Evil is one of the benchmarks in this regard. At least in the first four generations, it was regarded as the benchmark for horror and thriller games.

 For example, when facing the pursuit of powerful terrifying creatures, the tension faced by players is far beyond that in movies.

After the trouble of chasing is solved, the release of that exhilarating feeling can reach its peak in an instant, making people unable to stop.

Then the cycle repeats like this, constantly stimulating the player's nerves.

 In fact, in addition to stimulating the players' nerves, Zhu Youxing did not expect that making a horror game would also stimulate the developers' nerves.

 At the beginning, the ninth development team to which Hide Uchiyama belonged was somewhat resistant to the development of Resident Evil.

Especially Uchiyama Hide, he has always felt that there is really nothing interesting about the horror thriller genre. It just simply scares you and suddenly makes a funny face in front of you. The movie is completely ruined.

However, there are also some horror movies in this world, such as Silent Hill and The Grudge, in which suppressed emotions are brought to an extreme and then suddenly explode. However, in Uchiyama Hide's opinion, they can only be regarded as average.

 Compared with horror-type cultural works, he still prefers the kind of cool visual special effects.

If Zhu Yuxing asked him to develop a cool action game now, he would definitely be very active.

 But when it comes to developing a horror game, he is a little bit reluctant.

Of course, he will never show it in front of Zhu Youxing. After all, this is a job. It is necessary for him to develop the game well with a responsible attitude towards his work.

But Resident Evil is different from the horror movies and games that Uchiyama Hide has seen or played before.

First of all, the story setting of Resident Evil is a more scientific setting, with self-consistent logic and can withstand scrutiny. This is very consistent with the current concept of advocating technology to change the world. The setting of zombies is not the first of its kind. , but it is also very clearly separated from the previous settings about zombies in this world.

Before this, zombies were creatures that dealt with ghosts and gods in B-movies, but in Resident Evil, they were the product of biotechnology research. Zombies were programmed to bite humans and then infect them through liquids. One pass spreads from ten to a hundred, and the speed of spread is very terrifying.

Perhaps the nice person you faced before will turn into an irrational zombie opening his mouth to you in the next second.

This setting captured Uchiyama Hide instantly.

Then, under such a background, the character controlled by the player must carefully face this strange creature. He must not be easily approached and attacked, and must use thunder to defeat the zombies.

While previous horror movies and horror games were all about escaping from scary creatures, in Resident Evil, you can actually have a chance to defeat scary creatures, and the feeling of this experience has begun to make a difference.

 Uchiyama Hide became more and more fascinated by the story itself during the development process, and became more and more active during development.

 Not just him personally, but also the entire team. As the development progressed, they gradually discovered that the game was not as scary as they imagined.

When the story is given a scientific setting background, some of the horror elements no longer seem so scary, because everything has a very reasonable explanation, and there are also very reasonable coping methods under the scientific setting.

Gradually, the team and Hide Uchiyama were impressed by the setting, and the gameplay setting of chasing and counterattacking in this crisis is also relatively novel, allowing this gameplay to constantly arouse players' emotions in a depressing and exciting environment. Ups and downs.

 It’s really interesting.

Later on, Uchiyama Hide began to actively seek out Takeyusei, hoping that Takeyusei could give their team more guidance and inspiration. In turn, they now hope that the game will be perfect.

Then he was still not satisfied, and at his own repeated request, he added several difficulty modes to Resident Evil. Uchiyama Hide himself was indulged in the process of challenging the highest difficulty, and it seemed that he had activated some kind of potential quirk unknowingly. .

The employees who develop the game are also becoming more and more fond of this game, and in the process, a lot of inspirations are bursting out to add more content to this game, as long as it does not affect the playing experience, and at the same time, it can also add more content to the game. The gameplay mode that enhances the game, Zhu Yuxing, all agreed to join it without hesitation.

 With the joint efforts of all employees, this Resident Evil game was completed ahead of schedule at a speed that was beyond Zhuyouxing’s expectations, and the game runs extremely smoothly.

Then comes the official release of the game. This time the release area can be expanded to Europe, which means it has three main battlefields.

 But whether this game will be popular or not is still unknown. All we can do is wait for market feedback.

“The latest masterpiece from the first party of Youxing Electronic Entertainment! It is also the first horror and thriller game of Youxing Electronic Entertainment. It is the best work that you absolutely cannot miss!”

 “Resident Evil, a game that can change the horror game!”

 Advertising laws in this world do not seem to have been fully formed yet, at least these overly exaggerated terms were almost extinct during the time period in Zhu Youxing's previous life.

 But many department stores and game sales stores in this world like to use this very exaggerated way to describe a game.

 But the word “horror” seems to naturally make some people flinch.

Even if you change the term horror into thriller, it will be difficult to interest too many people.

 Players play games to have fun, and they have not yet evolved to make themselves uncomfortable.

 So Resident Evil seems to be only a very niche game type in a short period of time.

On the day when Resident Evil was released, an American gamer who liked to seek excitement immediately came to one of the department stores where the game was sold.

The sales of Resident Evil this time do not seem to be particularly good. Players who are willing to buy the game on the day of release do not even have to wait in line for too long.

And this American player who likes to seek excitement quickly bought the game Resident Evil.

  The cover name of Resident Evil should actually be more accurately called the Castle of Evil. The picture on the cover is a scene of several tactical teams that look armed to the teeth, exploring a dark room.

“Is it a group adventure horror game? This is quite different from the horror games I’ve played before.”

This American player muttered, and then left the store with a little anticipation.

 (End of this chapter)