Tokyo Video Game Tycoon: Chapter 585 what reason?

Chapter 585 What’s the reason?

  584

 Hongwei Yu said it very simply.

 In fact, working overtime is very normal, especially in Japan, where working overtime is commonplace.

Companies like Zhongyouxing Electronic Entertainment in Japan that do not work overtime are the biggest outliers.

 In general, in Japanese companies, if you don’t work overtime until nine, ten, or even one o’clock every day, you would be embarrassed to tell them.

It seems that people subconsciously approve of the culture of overtime.

 But even a country like Japan, which is accustomed to working overtime, has its limits.

 These game developers of YOO have reached their limit.

 If the sales of the game are very good, there may be some BUFF bonuses to cheer them up a little.

 But now even the sales volume has been cut in half, which is equivalent to saying that I have worked overtime and worked hard for so long but there is no good reward, which will inevitably make people depressed.

Especially when Nagao Yu said that he could work overtime, the game director felt a slight chill in his heart.

How can I work overtime?

 Before the game was developed, they were already working 15 to 16 hours a day. Now they spend even more time fixing game bugs. This really can't be any more.

 However, Nagao Yu is the president, and this is Japan. Class relations are very strict, and it is just a plot in Shuangwen.

"I see."

The person in charge opened his mouth, but in the end he swallowed back many of the words he wanted to say.

“Make at least two maps for me within a week, as well as more car models. You should have a lot of abandoned game development projects before, right? Give them all to me. Don’t let these resources go to waste!”

   …”

The person in charge finally just nodded and stood up silently, but he still remembered one thing: "President, about the salary..."

“You can rest assured that the money will definitely be there, but I need you to achieve results first!”

 …

YOO's racing game has suffered a setback. Many people who are already in the industry are a little puzzled. It stands to reason that large investments should be able to get better returns. Many previous games that invested heavily in development have received corresponding returns. Even if the return is not high, at least it should be able to recoup the cost.

But YOO was so miserable that everyone immediately began to frantically research what was going on.

Most people think there is nothing wrong with this game after playing it, but it is just not popular.

In addition to these people, for the purpose of researching competing products, Zhu Youxing naturally also experienced and played a number of games recently launched by YOO.

For example, in the FIFA football game, YOO has invested heavily and achieved the best results. The quality of the game is not a perfect score, but it can also achieve an above-average quality among football games, which can probably reach a rating of about three and a half stars. .

Of course, this is viewed with the critical eyes of future generations of Zhuyouxing. It is already a very good game for players in this world. It can only be said that if you have money, you can do whatever you want. Game development is just the kind of industry that spends a lot of money. This kind of entertainment product is on the same level as film production. Having money can indeed make it easier to produce better works.

But the BUG of Zhuyouxing from later generations is different.

  He can use the development direction and successful experience of later generations to create crushing games, so even if the development cost is lower than other manufacturers, the games of Youxing Electronic Entertainment will be more fun.

When it comes to YOO's first-person shooting game, the quality of this game is also very good, but Zhuyouxing has a very intuitive feeling, that is, this game is obviously not as valued as the FIFA football game, and can only be ranked second. At level one, the investment in money is also slightly lower.

 However, due to the word-of-mouth effect of previous football games, it also achieved first-week sales of more than 800,000, which is also very good.

This game can be regarded as taking advantage of each other's strong points and compensating for its shortcomings, and enhances the thrill of shooting. The process of playing Zhuyouxing is quite enjoyable, and it can reach the passing mark even with one's own critical eyes.

But after I finished playing the game, that was it, and I didn’t have any urge to play it again.

 If I had played a game like this in my previous life, I would probably have closed the game after completing the game and then sold it second-hand.

Then, there’s YOO’s racing game.

In order not to compete head-on with Youxing Electronic Entertainment, they chose to focus more on professional track racing. However, they authorized very few models. Most of them were their own modified racing cars. While avoiding copyright, they also lacked authenticity. Data as the basis.

But these are not too big of a problem. Players in this world have not yet judged whether racing games are good or bad. Now they only judge them by whether they can make them happy to play them.

 As to whether this game can be interesting to play, Zhu Youxing thinks it is quite interesting.

 But he also has some very obvious feelings, and the traces of rushed work on this game are very obvious.

And it stands to reason that the investment has exceeded 100 million US dollars, but it seems that many places are still a bit rough.

 If a racing game has no licensing costs, it stands to reason that it won’t cost too much money. If it costs too much, it’s either too much money or you have greater ambitions.

 But this game is not at the level where the development cost is hundreds of millions of dollars.

 Zhu Youxing’s first thought was that YOO was not making false propaganda.

 This possibility is still somewhat possible.

But with Nagaoyu's temper, he is not the kind of person who likes to brag about this kind of thing. He likes to show off how much investment he has put in and what achievements he has made. If he makes false publicity on this , all his bragging became a joke.

 If 100 million US dollars were given to Zhu Youxing, he could do five or six times better than this.

You must know that even his Need for Speed ​​game including various licenses, the total development cost is only more than 70 million US dollars, which is the second most economical among the three Guns, Cars and Ball games.

The first place to save money is Counter-Strike, because there is no need to pay any licensing fees. The competitive nature of the game itself makes it pay more attention to balanced gameplay. It does not matter if the picture quality is lower, so the development of Counter-Strike only took less than three years. Looks like tens of millions of dollars.

More than 70% of the 30 million are labor costs. Because Zhuyouxing does not like to put pressure on employees to work overtime, the number of employees is much higher.

 This also increases labor costs virtually.

 So, why doesn’t YOO’s racing game look like it’s worth $100 million?

  Could it be that the game took many detours during development?

 There are actually many problems in game development. Sometimes game development encounters more problems than many movie productions.

  A slight conflict of ideas will lead to a lot of money being spent on irrelevant things in game development.

In the past life, many games were constantly adjusting their development direction. In the end, the game progress was not advanced very much, but money was already spent.

 (End of this chapter)