Tokyo Video Game Tycoon: Chapter 54 new project plan

Chapter 54 New Project Plan

At Tsukino Aya's home, she wore very little as usual. Only at home would she feel safe and feel she could wear less.

And she simply squatted on the chair, flipping through all the posts related to game consoles and the Super Baseball Series without blinking.

This is her first time participating in making a game, and she was still so nervous on the day of its release. She always hoped to see someone give this game some positive reviews on the Internet.

 But the whole day after the release, the Internet seemed calm, as if the game had never been released.

In a certain forum, the game console section that was created due to the popularity of game consoles was also particularly quiet today.

 Where have all the people gone?

  Could it be that... you are all going to buy the latest games?

 Tsukino Aya thought this in her heart, but she couldn't believe it.

 If so many people are willing to buy on the Internet, then maybe more people who are not online will buy?

 No, this game is not that fun.

 Aya Tsukino is not the audience for sports games, but playing games and experiencing games are two different feelings.

 She enjoys the moment when the game is made and successfully run, which means that a world is created in its own field.

 Just like the Creator.

 This is more interesting than the game itself.

 Those who were as nervous as she were, as well as the dozens of employees who were involved in the production of the game.

 Throughout the whole day at work, they would constantly inquire about the sales process in each store.

 When they hear that there are many people queuing, they will be relieved, but they will also start to be nervous about whether the quality of the game itself can pass the standard.

Zhu Youxing, who came to the company, was amused when he saw the nervous look of these people.

 “Everyone.”

 Zhu Youxing stood in front of the desk on the second floor and clapped his hands, asking the programmers to focus their attention.

“I know what you are worried about right now, but what I want to say is that whether a game is popular or not can sometimes be judged only by its initial release.”

 Everyone raised their heads and looked at Zhu Youxing in confusion.

What to look at if you don’t look at the initial release of the game?

“It’s like a brand-new TV series or a brand-new product. It may not be popular at first. It also needs word-of-mouth fermentation. Sometimes your efforts may not really be rewarded.”

“Game production also has a lot of uncertainties, and sometimes some games become popular out of nowhere.”

“Did you find the game interesting when you played it?”

 Everyone nodded.

 They actually enjoy the game.

"That's enough. Just like a work of art, games are also an art. I would like to call it the ninth art. The first thing art has to do is to impress yourself first, and then impress others."

 “As long as you impress yourself enough, you are already half successful.”

 “What about the other half, president?” a programmer asked loudly.

“The other half depends on the players. No one can control this, but one thing must be remembered. Respecting the players is the most important thing. If you do this, the chance of success for the other half will be greatly increased.”

 With Zhu Youxing's words, they were not completely relieved, but at least they were able to feel at ease.

Perhaps there is no need to be so nervous and anxious.

“Well, the project of Super Baseball Series can now come to an end. Next, we will have a more brand-new project.”

Zhu Youxing came here to cheer them up for a purpose. He wanted these people to regroup and not be trapped in a circle. He hired these employees not just to let them make a game.

"This time I will separate you. It is a waste of manpower for fifty or sixty people to work on a game now, and what I need is to spread you out."

During the first month of game production, Zhu Youxing was also able to discover through observation some of them who were truly capable of making games.

 Just like the producer of a Japanese TV series, he is responsible for the overall planning and safeguarding of the TV series.

 After making a game, it is obvious that there are already some people who are emerging.

 It is not said that I can do my job independently, but I can do corresponding work well according to my own guidance, and I will occasionally excel.

 Next, he plans to divide it directly into several production teams to produce the games separately.

“Harimoto-kun, Miyachi-kun, Obara-kun, and…the twenty of you are temporarily divided into the second game development team. Next, I will give you the production direction. You will be responsible for the production of the rocket car game.”

"Ishigaki-san, Shimogawa-kun...the fifteen of you will be responsible for a long-term project, which is the sequel to Dragon Quest. This may take half a year or even a year to complete. You need to be patient enough. "

"As for the remaining computer electronics engineers, Airi Hayasawa will lead you to be responsible for the development of game consoles. Game consoles not only need the main body, but also need some additional peripheral equipment to enhance the game console. Regarding the scalability and playability, I have given the specific research plan to Miss Airi Hayazawa, and she will explain it to you."

Zhu Youxing quickly divided everyone into roughly three groups.

Then he plans to wait for these people to complete the production of the game within a year, and then expand the manpower again, allowing some of the current people to serve as producers again, and branch out to be responsible for more types of games at the same time.

 Employees assigned to producer positions appear to be very excited.

 This means that their work has received attention and attention, but at the same time, their responsibilities are also heavier than before.

Once people start to feel pressure, their previous worries about game sales data are slowly weakening, and they begin to invest in brand new projects.

 After arranging the next work plans for these employees, Zhu Youxing began to read the latest newspapers.

 The Famicom has gradually become a popular product in a month.

The number of people discussing it has also begun to increase, and now it no longer requires a lot of advertising to start having an impact.

 There was even a column about the Famicom in one newspaper.

This column is about the introduction and recommendation of Famicom games, just like the recommendations for TV series and other sections.

The Asahi Shimbun, Tokyo.

This is one of the giants in the Japanese newspaper industry. The daily circulation of morning and evening newspapers has reached tens of millions, and it ranks among the top three in the world.

It’s really enviable. This kind of sales volume can easily crush any industry, and the profit margin and penetration rate are also scary.

  Unfortunately, games, like TV and film industries, are time-consuming products and cannot be compared with the newspaper industry.

But speaking of it, it seems that I can really consider starting a special game magazine, which will also increase the stickiness of game players.

Hmm, maybe we can discuss it with Daigo Ikeda.

By the way, I would like to ask about Sansuke Tsuchiya’s current situation and the readers’ feedback.

 (End of this chapter)