Tokyo Video Game Tycoon: Chapter 51 Expand the game territory: Recruit employees
Chapter 51 Expanding the game territory: Recruiting employees
A mature game is often completed by multiple people.
Like Zhuyouxing, if you start it all by yourself from the beginning, you are just copying on the shoulders of your predecessors. Coupled with the more mature programming system of later generations, it is relatively easy for Zhuyouxing to make games.
But trying to build an entire game industry based on these is tantamount to wishful thinking.
The number of people required to make a mature game now requires at least five or six people.
In addition to the producer, the planner can handle all levels, values, and plots. It takes one person.
At least two or three programmers are needed. Programs need to be written through trial and error. It is not done after typing. Sometimes problems must be solved after a long delay. Insufficient number of programmers will seriously affect the progress.
Then there is art.
Zhuyouxingkong has an aesthetic, but its painting is poor. At best, it is a barely readable pixel painting. This can only be done by real painters.
With the current capabilities of the Famicom, it is enough to have two painters for one game.
However, since it is a teaching method, it definitely requires more people to participate, and mentoring is better.
In fact, game production is not troublesome. The world just lacks someone who can open up ideas, such as the principles of how games work.
Also, if you have time, try to develop a game engine by the way.
The game engine is like a mathematical software with formula templates. You only need to ask questions and it will be able to give corresponding answers, greatly reducing the difficulty of game production.
It can be said to be the cornerstone of future games.
Takeyusei called Matsuhashi Minoru over, and now she is mainly responsible for personnel recruitment.
Sayaka Takenaka focuses on the management and publicity of the company, and then the two are jointly responsible for legal and financial issues.
“President, you called me.”
Matsuhashi Minoru has been at the company for a week.
She feels very comfortable working here.
There is no discrimination here and work goes smoothly. Zhu Youxing has a high level of trust in her and is willing to hand over some troublesome tasks to her without worrying that she can't do the job well because she is a woman.
This is quite rare in Japanese society.
Here, she is very fulfilled.
And this company's current performance is also very good in the long run.
As long as the sales of game consoles are expanded to the whole country, it will definitely be profitable.
The expatriate Datian is currently doing this.
He has closed his entertainment hall and began to concentrate on the promotion and sales of game consoles.
“Do you have any idea of the employees for the projects I need to recruit now?”
“Part of it is already available and interviews are being arranged.”
Matsuhashi Minoru took out his notebook.
“You need a total of fifty-two computer engineer positions and thirty-four computer programmers.”
“Where’s the painter?”
Matsuhashi Minoru shook his head: "No one...but those who consulted, most of them thought it was some advertising paintings or something like that, but after asking about it and it was not in line with expectations, they didn't contact me again."
All right.
Game original painting is an emerging industry, and it is not easy to find painters who meet the requirements.
However, painting has the same goal by different routes, so it seems that it should not be too restrictive at the beginning.
“Let’s increase the scope of requirements. Those who are good at advertising paintings and film and television paintings can also be considered. If you give them enough salary, someone will come.”
"OK."
Matsuhashi Shisha was jotting down notes in his notebook, then raised his head and asked, "We have made an appointment to conduct a collective interview this afternoon. Who will be the interviewer, president?"
“I’ll just come.”
Computer interviews are not difficult, you just need to ask some simple program questions.
The first thing to do now is to recruit employees first, and then start thinking about training and learning. An industry starting from scratch will not be easy.
In the afternoon, Tsukino Aya stood hesitantly in front of Yusei Electronic Entertainment Co., Ltd.
Should I go in?
There must be a lot of people. As long as there are many people, I will be afraid...but I really want this job, which is really confusing.
About the afternoon of the day before yesterday.
At that time, Tsukino Aya still had some unfinished ideas about the story of Dragon Quest itself.
This is the game I like.
At that time, Tsukino Aya was thinking like this.
While thinking about it, I was casually browsing the web, and then I suddenly saw a recruitment information on the network where I usually take orders.
ˆYusei Electronic Entertainment Co., Ltd. is recruiting programmers, computer electronics engineers, digital media painters and other positions.
Yu Xing, I can say that I am quite familiar with this name now.
Because whenever I turn on the game console, the first screen that comes into view is the gamestar screen, and then there are the words "Gamestar" in the lower right corner.
This is that game company!
Tsukino Aya, who was still a little confused at first, immediately became energetic.
This company is recruiting employees, and they are also programmers.
Tsukino Aya is very curious about games now.
She also used some means to extract the data from the game cartridge. With her computer power, it was not difficult to reverse the crack.
She then parsed the program code inside, which gave her a basic understanding of game production.
As she got to know her better, she found the game more interesting.
Not just the game itself, but also the game program.
It turns out that this villain operates through this kind of logic.
It turns out that the final BOSS only has a few lines of code, which is obviously so difficult to fight.
It’s just that FC game production is not difficult in the first place, it just lacks an idea.
As soon as the idea opened up, Tsukino Aya tried to write a similar game program on the computer.
She quickly made her own game.
However, there is still a big gap between the games produced by Youxing Electronic Entertainment.
A game has a coherent system.
It is intertwined, and it is not just enough to figure out how to write the program, but also requires a creative enough mind to provide inspiration.
In later generations, there will be specialized logic planners and level planners. The more complex and large-scale games are, the more professional these planners will be.
She now wants to know who the person who created the game is like.
Why he can create this interesting electronic world.
If this creator can create a world, does that mean he can create more?
So if you join that company, maybe you can steal some lessons?
With such curiosity, she submitted her resume.
With a computer science degree from a well-known foreign university, there are no additional requirements. I easily passed the initial review and agreed to have a group interview in the afternoon a few days later.
When Aya Tsukino heard about the group interview, she flinched again.
Phobia of physical contact.
This is a very strange disease.
And she is such a patient.
She would fall into anxiety whenever she was in an environment with a lot of people.
Especially if someone wants to touch her, she will be twice as scared.
That's why she wore thick clothes all over her body. Whenever she went out, she was like a ball.
Now that I suddenly have to go out and participate in a group interview, I feel anxious again.
However, the curiosity in my heart took over again.
Her curiosity about the person who created the game made her temporarily overcome her anxiety, and she mustered up the courage to go downstairs to Yuxing Electronic Entertainment Co., Ltd.
At this time, many people have come to the door. They seem to be people who have come for interviews. Just by looking at their appearance, you can immediately determine that they are all the kind of geek-like programmers.
(End of this chapter)