Tokyo Video Game Tycoon: Chapter 369 Korea’s E-Sports Era

Chapter 369 The E-Sports Era in South Korea

 Of course not everyone in this world will like video games.

Even if this thing looks really harmless.

 There were four commercial television stations in Japan.

 There are also Japanese baseball players.

 They all hate video games, and their hatred of video games takes away some of their benefits.

 What they were thinking at the time was: If there were no video games, we might be able to gain greater benefits and our market would not be taken away.

 The current owner of a sports organization is in a similar situation.

As more and more young people become fond of video games, this seemingly useless thing is gradually taking away their profits and diverting the attention of users that originally belonged to them.

As a result, he will get less money. How can he be happy?

 In the organization, he angrily rejected the suggestions of his subordinates.

He believes that video games are just a waste of electricity and cannot bring anything useful at all. Why are they worthy of being pursued by so many people?

 He couldn't understand it at all.

Although he occasionally plays board and card games on the computer, he does not think it is the same. Board and card games should at least be considered educational products, not games.

 At least that’s what he thought, and he excluded computer board and card games from electronic games.

 When I got home in the evening, my wife did not come home. She should have her own entertainment today.

My wife is also a company executive, so it is naturally impossible for her to educate her children every day.

At this moment, the child is upstairs at home and has not come down.

 His mood was not good at first, but his mood was even worse when he saw that the child seemed not to have gone out all day.

 Coming to the child's bedroom, he could vaguely hear the iconic music of the video game.

He was originally angry because of video games during the day, but now he became even more angry when he heard the sound of children's music.

So he broke in without hesitation and started arguing with the child.

 In the end, the two sides broke up in a bitter war of words.

The child doesn’t care about his father’s interests at all. He cares more about things that make him happy.

Anyway, both parents have their own careers to do, and they have never thought about accompanying themselves, so what's the point of finding something that can make them happy?

This suddenly made the sports agency boss hate video games even more.

No, no matter what, I have to do something. I have to suppress video games. Otherwise, I am afraid that the money I can earn will become less and less.

 After making a decision, he planned to contact some contacts tomorrow to find a way to develop a video game.

  Anyway, this thing has no foundation and will not touch the cake of any existing forces. It is just a carnival of a group of young people.

At the same time, in South Korea, the race trial version of StarCraft has been provided in advance to a number of newly established video game clubs.

These clubs were founded by different Korean chaebols.

 With the offensive of money, finding a group of gaming teenagers is not a problem at all.

Then the next step is to train these gaming teenagers according to Japan’s gradually mature e-sports club system.

Real e-sports doesn’t just require you to be able to play games.

 Those who can play games can only be considered players at best.

 The level of hardship for real e-sports players is not much better than that of traditional sports players.

Every day you have to play your favorite game day and night, just to win the first place that countless people strive for.

 Even if it’s your favorite video game, you may vomit during the process, or even be forced to the point where you never want to play it again for the rest of your life.

 Only the champion will have all the honors.

 In fact, e-sports itself is somewhat cruel.

 But the sense of accomplishment after victory is also unparalleled.

 In South Korea, some online business venues have begun to hold some small-scale StarCraft qualifiers.

Many young people with gaming dreams have poured into the world of video games.

The rise of e-sports in South Korea can be regarded as cultivating a group of decadent young people.

But even without Zhu Youxing, this is the general trend, and Zhu Youxing cannot change anything.

So instead of doing that, it’s better to join in.

“Look, this is the latest video game, it’s called StarCraft. Now there are many large companies offering bounty orders. As long as you can get the first place in the region, you can get a reward of 20 million Korean won.”

 The prize of 20 million won is almost equivalent to 15,000 US dollars.

 This is obviously very tempting for young people.

However, only the first place in each major region can receive bonuses, and other rankings will not receive any rewards.

“Li Yongli, aren’t you very good at video games? How about you, do you want to play it? Anyway, it’s all about playing, why not take advantage of this opportunity to make some money?”

“Jin Chengmin, you are the best at playing games among us. Come on, let’s play a game, and maybe we can get the first place bonus!”

 …

 In just one week, young people in South Korea have become involved in e-sports.

Of course, most of these people are just runners who accompany the runners. Each region can only have one winner, and only the winner can be selected by the chaebol. In addition to being an opportunity to get bonuses, this is also an opportunity to use electronic games. Opportunity to advance in class.

 Through the promotion effect of a country, the attention of e-sports has increased rapidly. StarCraft has not yet been released, and e-sports has already taken the lead. This has also made StarCraft become the center of people's topics.

Now whether they are players or not, they all know that such a thing that is just for people to play is being formalized.

However, the people who pay more attention are generally young people, but people in their thirties and above who already have stable families and careers are more dismissive of it.

They don’t think that video games will cause much of a stir. They are just a small carnival for a group of young people. When they mature, they will no longer be interested in such things.

Even if there is a country's power to promote it, it will be useless. This thing is not on the table in the first place.

On the one hand, the older group of people are dismissive.

On the other hand, many young people have gathered in various online business venues, looking at the young people who have made outstanding operations one by one with expressions of admiration.

 At this moment, most of their admiration is envy for the possibility of these people to get the 20 million won bonus. As for the game, they are actually not too involved in it.

 (End of this chapter)