Tokyo Video Game Tycoon: Chapter 276 vision for the future
Chapter 276 Future Vision
As for the licensing of the game engine, the interests were quietly distributed in Japan, and then they jointly entered the US market, hoping to prove their capabilities through their achievements in the US market.
Bamboo Youxing is naturally one of them.
Before the official release of Doom, there were several other games supervised by Takeyusei.
However, this time Zhu Youxing only participated in supervision, but did not invest too much energy.
Including two parts of Dragon Quest 56 and one of Final Fantasy 6.
As the two most classic RPG games at the moment, they have reached the level of household names in both Japan and the United States.
At their craziest times, both games can reach the point where they are close to being sold out, and they are very popular.
As the sixth orthodox sequel to Final Fantasy, its unique world view setting and a slightly tragic story have attracted many players.
However, most players are not fully immersed in the Final Fantasy worldview when playing. They are still like spectators. Obviously, even if the story is really attractive, it is not enough to make them crazy.
But next, Zhu Youxing has prepared a big move, a super big move specifically for these people.
That is the seventh part of Final Fantasy.
In the history of Final Fantasy, Part 7 also has a very significant milestone and is an indelible memory point in the history of the game.
Zhu Youxing himself was also lucky enough to experience this game, and he was also saddened by the story in this game.
Now, it’s his turn to show this most classic game to the people of this world in person.
Moreover, this time he also planned to invest more funds. In the original world, Final Fantasy 7 invested an ultra-high cost of more than 200 million US dollars due to the technical capabilities at the time. It was also a rare large-investment game in the world at that time.
The big investment brings super high returns and becomes a classic for a lifetime.
This time, he has to invest more, but before that, he still needs to truly form the special effects team.
Doom is a test of your own game production capabilities, testing whether you can raise the development level of the game to a higher level.
The time came to June of 1997 unknowingly.
After nearly half a year of publicity, Doom has officially been launched on SFC and PC game consoles.
Due to the functional limitations of SFC, the actual playing effect of Doom on SFC is not particularly good, but it is still an amazing enough game.
On the PC, Doom has achieved an amazing response.
On the day of release alone, the PC version sold more than 100,000 game discs.
Then the next day there were over 150,000 computers running Doom.
This is a very scary number.
Even the most powerful personal computer system developer at the moment, the Morgan Group, cannot achieve such an astonishing diffusion capability with its first product.
Doom is like a flood, and every American who owns a personal computer at home will consider buying one to try it out.
On the SFC side, it is more recommended to buy a keyboard and mouse that are compatible with SFC together, so that you can also play first-person shooter games more smoothly.
So together with the sales of peripherals and the sales of the game itself, the sales on the first day reached more than 400,000.
The publicity effect is very good, and the overall results are also very gratifying. This is a good start.
Players don’t understand why the game is so attractive.
They just feel that after they bought the game and started running it, they were a little unable to move.
Japan is better. Relatively few people accept first-person shooter games. Most people still prefer Japanese-style games, such as those finals and more relaxed games like Mario.
But in the United States, Doom caused an uproar.
First week sales: two million, of which the PC version sold more than 500,000 and the console sold 1.5 million.
In the past, most people would classify PC computers as something used for work and study.
Even if some people have begun to discover business opportunities and try to release games on PC, they still have not had much impact.
In a certain American advertising company, a supervisor assigned an employee today's work tasks, and then asked the employee to return to his workstation by himself.
The young man sneaked into his office with a CD in his hand, slightly excited.
Then he carefully opened the optical drive containing the disc, put the disc into it, and then quietly began to install Doom.
The whole process was very hidden, and he tried his best to avoid people noticing his side.
After the installation of Duke of Destruction was completed, he breathed a sigh of relief, then took out the disc, carefully placed the Duke of Destruction disc into the storage box, and then excitedly clicked on the file that had appeared on the PC desktop. That big Doom icon.
Followed by the iconic monster roar in Doom, he immediately turned off the sound and started playing sneakily.
He believes that he can control his desire to play, just play a little bit, and it will not have any impact on his work.
However, he still overestimated his own self-control.
About half an hour later, a supervisor stood behind the employee with a slightly gloomy face.
He had been watching for ten full minutes, but the employee didn't feel anything at all.
Finally, he couldn't bear it anymore.
“Hey! What are you doing? Have you completed the work I assigned you?!”
The employee who heard the sound was so frightened that he almost lost his mind.
He quickly closed the Doom Slayer interface, and then said while hiding his panic, "Oh, it's almost done."
“I was looking at it. What was that? You weren’t working at all just now.”
“This…is a screen saver.”
“Stop fooling me here, I’m not that stupid. Tell me how this thing got onto your computer.”
The employee felt a little guilty. He was indeed playing games secretly, which was considered fishing at work. It would be okay to fish without being discovered in the United States, but it would still be a bit embarrassing to be discovered.
Especially this supervisor looks very strict.
Finally, the employee couldn't bear the questioning and reluctantly took out his Doom CD.
“I don’t want to see you do this again next time!”
The supervisor gave a stern warning, then took the CD and left the employee's workstation.
The employee stretched his neck and looked at the supervisor who was leaving. In the end, he gave up the courage to recover his game disc.
Forget it, just buy another one.
At this time, what the supervisor was thinking was: This thing looks very interesting, I will also install it on my computer and give it a try.
(End of this chapter)