Tokyo Video Game Tycoon: Chapter 241 The importance of sound effects and composition 8/10
Chapter 241 The Importance of Sound Effects and Composition (810)
These employees responsible for producing sound effects have one head and two heads.
It’s not that they can’t understand Zhu Youxing’s requirements.
It's just that it's really complicated.
It is much more difficult than the games we have made before.
But this is also a very fast growth rate for them.
This is a future lecture dedicated to them. If they can fully understand it, their achievements in game development sound effects will be even more terrifying in the future.
In addition to the production of game sound effects, game music production is also required.
Game sound effects and music are two completely different types.
In the initial game development stages of the previous eight-bit and 16-bit game consoles, these two types were not separated, because the game sound effects requirements at that time were not that high.
But this time is different. The sound effect improvement this time is a qualitative improvement, on the same level as Street Fighter.
Employees who specialize in sound effects production may not be able to meet their own requirements for music production.
But he is not worried.
The company still has several full-time composers who were recruited in the past.
Nowadays, they are somewhat famous in the industry.
In the past, the various songs they wrote could not be said to be bad, but in the face of competition in the same industry, they did not stand out.
So they have little reputation and cannot develop.
Perhaps the best one is the composer introduced by Minoru Matsuhashi.
But after coming to the video game industry, their status immediately began to rise.
There were not many game music producers in the beginning.
These people who have just joined the full-time production of game music have reaped the first wave of dividends and become very successful game music producers.
In the past, if the popularity of their music compositions was compared using scores, it would be only three points at most.
But when they entered the game industry, even if they did not improve in composition, their popularity increased from the original three points to six points.
When they gained a certain degree of fame, they finally realized how correct their original choice was, and they were also very grateful to Zhu Youxing for recruiting them in the first place.
As for the composer who left the game composing industry in anger, he is still penniless and has almost no success in the composing industry.
Later, it was said that this guy seemed to be on the rise because of his fame due to games, and he also planned to try his hand at other game development companies.
However, except for Youxing Electronic Entertainment, other game companies were not particularly concerned about game sound effects at that time.
The remuneration offered by Zhuyouxing at that time was something that most game companies were unwilling to give.
Half the discount is okay.
Then this guy completely disappeared from everyone and became a little transparent.
As to whether that guy has any regrets, he certainly does, but this is something that the guy brought upon himself.
At the call of Zhu Youxing, these composers came together to help.
They were already composers for well-known games such as Dragon Quest, Final Fantasy and Mario.
Now on the game production list, their names are also at the forefront, and they are very valued.
And later Zhuyouxing also released CD music albums of many games in their name. These are of course good peripheral products in the eyes of gamers. Although they will not cause any social craze, they are just die-hard fans. Fan buying is also a big profit.
Many composers who were chosen to help were also singled out by Zhu Youxing to teach them how to compose music for Metroid.
First of all, Metroid needs music with galactic characteristics. This is the most important thing. Only when the galactic feeling is revealed, the overall music effect of the game will be greatly improved.
In this way, it took more than a month to produce the music and sound effects of the game, and the development of the game finally came to an end at the end of the year.
1995 is coming to an end, and Christmas time is once again ushering in a boom in game console sales.
Parents in the United States and Japan have chosen to buy a game console for their children under the advertising campaign, which has become a very fashionable product nowadays.
Among them, the most impressive sales figures are of course the products of Youxing Electronic Entertainment.
In Japan, more than one million game consoles were sold on the sales day just a few days before Christmas, including SFC, FC and GB.
The same is true in the United States. GB game consoles sold more than 700,000 units that day, and SFC sold more than 700,000 units.
There is also a reason for promotion and price reduction, which stimulates the consumption of electronic games in both countries.
In order to prepare for Christmas, we deliberately increased the production speed of the game console again and found several foundries to produce it at the same time. This way we could barely withstand the terrifying consumption power of the Americans.
In addition to the big player Youxing Electronic Entertainment, other game companies and game console developers also made a lot of money on this day.
Zhu Youxing eats meat, and now they can also drink soup. The development of the industry can really be said to be prosperous.
Then at the end of the year, Kazuo Murakami, the creator of Kazuo Games, held a Game of the Year selection online for the first time.
This selection is actually the suggestion that Takeyusei anonymously gave to Murakami Kazuo on the Internet, using the Nintendo account that gave him the advice.
He suggested that Murakami Kazuo could organize a selection of the best games of the year at the end of each year, organize a few more categories, and add some names to the game.
No matter what industry, awards are always indispensable, and awards are also a good publicity stunt.
It is beneficial to both the initiators of the awards and the game producers who receive the awards, and both sides get what they need.
Kazuo Murakami naturally felt that it made sense, and he happily accepted it. He also happened to say that he was indeed short of money recently, and such an event could also attract more sponsorships and increase the advertising price of his website.
However, Takeyusei later reminded Murakami Kazuo not to increase advertising efforts and make the website more professional as much as possible. This is for the future. Murakami Kazuo also said that he would definitely listen to Takeyusei's advice.
After all, Zhu Youxing's suggestions have indeed made his website stronger and stronger so far, and he has no reason not to listen.
Then, Kazuo Murakami’s first annual game selection was launched on the web.
Murakami Kazuo is just a little regretful that he is still a little short of money, otherwise he would really like to have a ceremony like the Oscars, which would be super cool.
However, he felt that he should be able to hold such a grand event sooner or later, and he was full of expectations.
(End of this chapter)