Tokyo Video Game Tycoon: Chapter 207 Castlevania Strategy

Chapter 207 Castlevania Strategy

The Castlevania game team led by Zhu Yuxing is the sixth game development team.

About three or four of them were transferred from other groups, and the others were all newcomers. However, these newcomers were all computer science students from well-known universities in Japan, and they learned and started working very quickly.

 In just two or three weeks, they can start to complete their respective program tasks according to the instructions.

 As for the original painter and composer, there are no big problems this time.

In order to avoid the recurrence of the previous composers' strike, Zhuyouxing directly began to arrange for its own employees to learn composition to see if they could find some guys with certain talent in composition among programmers.

That's it, Zhuyouxing really found it. One or two of the hundred or so programmers who were recruited to train composers really had some talent in composing. Then Zhuyouxing gave them some composing styles for related games, and they Then you can start making game music according to the context of the game.

Composing requires talent, but it also requires hard work. With the help of Zhu Youxing, these talented programmer composers grew up very quickly, and the quality of their compositions soon caught up with those of well-known composers. , but it made the composers in several current companies feel a sense of crisis.

As for the original paintings, there is no need to worry. Zhu Yuxing directly packaged and bought an animation company, which happened to allow the company to produce some animated series of the same name for the game according to its own instructions. The rest is from Here we select a few people with some ability in game original painting to join major game development teams.

 Among them, Zhuyouxing is currently focusing on several European and American games and has invested more than ten full-time original painters to ensure that the original paintings of several games can reach the level of excellence.

The Sixth Game Development Team quickly entered the state of game development in this way, and the overall game development speed is also very fast. If nothing unexpected happens, it may be completed in three or four months.

The original Castlevania game was originally launched on the FC red and white console, but at that time, Zhu Yuxing felt that Metroid, a Galaxy City-type game, was enough.

But now it seems that it is obviously not enough. If you only make one game for a category, it will be difficult for this category to be completely formed. You must have at least two role models for this category.

 Not all categories can have the dominance of games like Super Mario. Other categories also need to be well cultivated.

 Furthermore, Zhuyouxing also plans to develop several other equally famous games in the platform jumping game.

 For example, Sonic, Kirby, etc.

  The story of Castlevania developed by Team 6 begins with the myths and legends of the European and American systems.

 This also increases the player’s overall sense of immersion.

 First, in 1691, a sacrificial ceremony took place in a small town in a medieval setting.

 A group of fanatical cultists used a curse ritual to resurrect an ancient vampire count.

This vampire count had been eliminated by a former hero, Christopher Belmont.

 But there is always a group of destructionists in the world who are willing to destroy the entire world at all costs, including destroying themselves.

As a result, the entire world fell into the Dark Ages. This area was immediately ruled by the terrifying vampire count, and many innocent lives were lost every day.

As a descendant of the former hero Christopher Belmont, Simon resolutely embarked on the road to defeat the vampire count.

 He took a treasure passed down from generation to generation in his family: a mysterious leather whip, broke into the Castlevania alone, and killed everyone in the complex Castlevania. Finally, he came to the vampire count, defeated the count, and brought light back to the world.

 Simon has therefore become the object of praise.

 The overall storyline of the story has many similarities with many previous games.

But as long as the settings are slightly modified, and some big bosses such as evil dragons that were defeated in the past are replaced by vampire counts that are easier to bring into Europe and the United States, this game will immediately become popular in Europe and the United States.

Even though Castlevania can only be regarded as a latecomer to Metroid, it has also become one of the unforgettable classics for countless people.

In the beginning, the first part of Castlevania itself can only be said to have mediocre gameplay.

 With Zhuyouxing’s character, we must make high-quality games when making games, and we will definitely not allow mediocre games to appear.

 So he introduced some classic gameplay after Castlevania.

 First of all, let the protagonist not only use whips, but also let the protagonist use some weapons with more visual effects.

  There is a relatively famous Galaxy City game in later generations called Dead Cells.

There are a lot of things that can be learned from that.

 For example, the multi-weapon system, and the loop play mode that was very popular in later generations.

Every time the player dies, he will start from the beginning, but in addition to starting from the beginning, it also gives the player some hope that he can inherit some abilities and weapons from the previous game.

 Next, players can continue to grow through death again and again, increasing the overall length of the game.

Originally, this type is relatively difficult, and Zhu Youxing had not considered adding this attribute to Metroid before.

 Because in the past, games such as Metroid and Mario were mainly played by children, and what they were looking for was the excitement during the game.

 But it’s different in the United States.

The United States generally has a bit of a masochistic complex. The more difficult the game, the more likely it is to be popular there. They will regard this as a fashion, especially the young people, who are very willing to challenge difficult things.

This is why Europe and the United States almost dominate the records of most speedrunning games, and they are particularly fond of this aspect.

The entire game development process is supervised step by step by Zhu Yuxing to ensure that no problems will arise. When the game console is officially released, Street Basketball, Need for Speed ​​and Street Fighter will be the vanguard, and Castlevania can follow closely behind. The time that American players have to breathe means that they have no time to pay attention to other electronic game consoles, or even other electronic products.

At the same time, Minoru Matsuhashi in the United States has negotiated with a number of advertising publishers, and they are all willing to publish advertisements driven by profits.

Matsuhashi Minoru told Takeyusei the good news immediately.

Zhu Youxing was relieved after hearing the news. It seemed that his strategy was successful. These people were really willing to at least give it a try. If these advertising publishers were really cowardly, they would not want to offend them at all. Those big manufacturers will still have some headaches themselves.

However, Zhuyouxing does not intend to place all its hopes on these highway billboards.

“Matsuhashi Minoru, please contact a person named Bob Wilson over there. This person should be studying at Harvard. I hope to contact him to help promote our game console.”

 (End of this chapter)