Tokyo Video Game Tycoon: Chapter 183 good profit
Chapter 183 Good profits
“Mom is very happy.”
Ohno Yue had been depressed for a long time and was quite rebellious.
Although Ohno Yue felt ashamed of his parents in his heart, he was unwilling to express it.
Until now, Ohno Yue is willing to take the initiative to say that he wants to pursue certain careers, and he seems to be coming out of the psychological shadow of the past. This is a good thing!
“Mom, I will work hard, I will try to find ways to get better, but it may be a little difficult, and it may be a little difficult.”
“It doesn’t matter, as long as you have a happy life, do you still want to go to the psychiatrist’s appointment tomorrow?”
Ohno Yue thought for a while and said, "No, I won't go for the next half month. I think I'm quite happy now, okay?"
“Of course, as long as you are happy, it’s just that my mother has some questions, what is the career you want to pursue?”
"This...can you let me keep it a secret for now? I want to wait half a month and then tell you based on the situation. The results should be available in half a month."
Ohno Tomoe didn’t want to say it directly.
He is afraid.
Afraid that the greater the hope, the greater the disappointment.
So he wanted to wait for the results of the real challenge to come out before he could tell his parents properly.
To this day, he is not sure whether he made the right choice.
But he was sure that this was something that made him happy, so he felt that he should stick to it.
"Okay, I'm waiting for your good news." Ohno Yue's mother looked at her child tenderly.
Family is the spiritual support of Ono Yue’s mother. As long as the family is happy and complete, there is nothing better than this.
As for Ohno Yue’s father, he is temporarily away on a project and will have to wait at least a month or two before he can come back.
This is just right, Ohno Yue just didn't know how to talk to his father about this kind of thing.
At this moment, an advertisement was playing on the TV, and the melody of the advertisement was very familiar. It was a mix of music from Super Mario, Metroid, Contra, and Tetris. It was quite nice.
“The speed challenge competition has officially begun! As long as you win, you will get a reward of 10 million yen! There is also a seven-day trip to Hawaii for the whole family, please sign up!”
When Ohno Yue heard this advertisement, his mind was aroused again.
He grabbed a few rice **** and snacks and said, "Mom, I'm going back to the bedroom."
“Can’t you eat here?”
“Well…I want to work hard.”
“Okay then, come on.”
"Uh-huh."
Ohono Yue returned to the bedroom with the food and started his own clearance challenge again.
At the same time, Zhu Youxing, who rarely takes a day or two to rest at home, is also looking at the latest advertising campaign.
ˆ Judging from the feedback from several direct-operated stores today, this time the plan for the Speedy Challenger was quite successful.
On the opening day, more than 10,000 people who had never played video games participated in the challenge.
At the same time, it is estimated that there are many who did not participate.
On that day, the store sales data of electronic games and game consoles increased by at least 30% on average compared to before.
This is a good omen.
The main purpose of this promotion is to expand the game player base.
The current electronic game field is still an era of growth. Even in Japan, the game player base can at least exceed 100 million. The total sales of FC, SFC and GB currently sold barely exceed 10 million. There is no digging. There are still quite a lot of users coming out.
The publicity effect this time has greatly accelerated the influx of game players, which is very beneficial to the overall electronic game industry.
Moreover, if my estimate is correct, I am afraid that I can earn back all the money from the prizes just from the games and game consoles sold today.
Perhaps we can earn back the publicity cost tomorrow, which means we can add more users without spending a penny.
Sure enough, competition is more likely to arouse people's interest. This is a certain instinct engraved in the bones of human beings.
While other game manufacturers are still trying their best to make good games and grab some users from Zhuyouxing, Zhuyouxing is still continuing to expand its users crazily.
With your hard work, you may be able to swindle hundreds or thousands of users from me.
But I was able to add tens of thousands of additional players in just one day today.
This means you are on the first level and I am already on the third level.
When these manufacturers react, they may regret why they have to compete with them for users.
Today’s TV Tokyo news is reporting on the video game challenge. Just from watching it on the TV, you can tell that the scale is quite large and the momentum is gratifying.
Tomorrow, we can continue to increase investment in advertising and strive to maximize the potential of this challenge.
On the second day of the challenge, the number of people coming to join in the fun increased again.
Even if they do not participate in the challenge, they still want to see who will win the grand prize of this challenge.
Many people don't quite understand how these games are played, but they at least know whoever has the shortest time on the leaderboard will be number one.
Today’s statistics are the rankings of all those who participated in the challenge yesterday. The rankings of several stores are synchronized. However, the names of the stores participating in the challenge will be added in the notes later, which can also help these stores to increase their numbers to a certain extent. Reputation.
Ono Yue also arrived at one of the challenge sites on time today.
I already went to three of them yesterday, and I will go to a few more today.
For this reason, he took the tram early in the morning and spent several hours traveling.
The store he came to today is already in Arakawa District, a relatively remote area of Tokyo.
To his expectation, there were more people at the challenge venue here than at other venues he went to yesterday.
Thanks to the relatively low price of game consoles, the Famicom has become the favorite of many young people and children in Arakawa District.
A brand new red and white console now only costs 3,000 yen, and the average price of second-hand game cartridges is only around 2,000 yen. If you get tired of playing, you can go directly to the official store to trade in other products. The game cartridges are quite cost-effective to continue playing.
Therefore, there are more players here, and they are completely civilians. The number of children here is also the largest. They just stay here during their Sunday vacation, and try out the SFC game console with better graphics for free. Everyone has three opportunities to challenge, and the children directly regard this as a rare opportunity to play and experience.
The store rents in Arakawa District itself are relatively low. With the popularity of game consoles, the store manager here also simply closed several surrounding stores within a year, forming a very large store covering an area of more than 2,000 square meters. , which also allows more than 500 game consoles to be placed here.
Even though there are so many game consoles and the store area is so large, the players here are still very crowded.
(End of this chapter)