Tokyo Video Game Tycoon: Chapter 168 At first I refused

Chapter 168 I refused at first

 At the beginning, Oda Chong actually refused the Pokémon game, even though he bought the game right away.

 But as the reviewer from Yinan Game Network said, this game is not exciting.

  Today’s players prefer games that are more exciting.

Even if it is a role-playing game like Dragon Quest, there will be a routine to save the princess at the beginning, allowing you to take part in it first.

  But the purpose of Pokémon itself was not strong at the beginning, and there was no sense of expectation to continue exploring.

However, sometimes it seems that you just need a little patience.

 Once you have the patience to persevere to a certain extent, you will slowly start to feel that this game seems... not that bad?

This is not an hour or two hours, but more than ten hours of play time.

Even if Kazuo Murakami gets the game in advance, because there is no one to exchange Pokémon with him except him, this is equivalent to missing one of the greatest fun.

 Collect, develop, exchange, and battle.

Murakami Kazuo’s personal pleasure is more concentrated in the process of collection and battle. Development and exchange are not his cup of tea. This also prevents him from fully describing the greatest charm of this type of game.

 In previous lives, Pokémon suffered the same treatment.

The initial review of the game also gave it only a passing score.

 Because this game is incompatible with popular games in every aspect, the difference is too big.

 Oda Oki was not particularly interested in this game at the beginning.

 His change in this game came from another companion who also owns a GB handheld console and a Pokémon game.

That was his friend since childhood, and of course not the guy who asked him for a Pokémon just now.

The thing that my friend loves to do most in his life is to take risks everywhere. He is really like an adventurer in a video game. Whether it is jungles, hills, caves, or other areas, he always likes to explore.

 Almost every year he would disappear during the holidays, and then excitedly take out a lot of messy things when we meet at the beginning of school.

There are huge specimens of unicorn beetles and a beautiful-looking collection of stones, which he will be happy to share with Oda Chong.

 During school, his friend naturally did not have the opportunity to venture into the countryside and explore casually.

 But at this moment, the game Pokémon appeared.

 The moment he appeared, his friend was out of control.

The regret of not being able to take risks while in school was made up for by this game. He could not extricate himself from GB's Pokémon almost every day. He would make new discoveries every day, and he would excitedly share his experiences with Oda Chong every day when he was in school. The joy of discovery in Pokémon.

 And even under this subtle influence, he also felt that he should give it a try.

Then when he patiently started playing, the child's instinct to explore, collect and develop was released.

 This seems to be something that every child likes to do.

Gradually, he became addicted to it. The two of them adventured in the Pokémon world together, and the two of them also exchanged Pokémon in their hands. This was an unprecedented experience that had never been seen in video games before.

The first-generation Pokémon produced by Takeyusei is the same as the previous one. It has two versions, one is red and the other is green. It just so happens that Oda Chong and his friends have different cassettes, which also increases the desire of both parties to interact and exchange.

In the early years, dual-cassette versions like this were not intended to make money, but were really meant to encourage players to have the courage to interact and exchange with strangers or friends, which could also invisibly enhance relationships.

 Not long after, Oda Chong began to act as a small sailor and began to strongly recommend Pokémon among children, hoping that they could play together, so that more Pokémon exchange opportunities could be provided.

At the same time, there are also eyes and ears that Zhu Youxing arranged to install among the children.

They have received benefits from Youxing Electronic Entertainment. They only need to play Pokémon patiently and recommend it to their peers to qualify for a new game for free.

 This is very attractive to children, and under such attraction, children’s recommendations are more effective than adults’ recommendations.

 Then, it's like the proliferation of cells.

 One spreads two, two spreads four, four spreads eight…

Slowly, among children who own GB, if you have never played Pokémon, it seems to have become a symbol of being out of touch. This kind of publicity effect has really been achieved.

 And the charm of the game itself is truly released.

"President, it's really working. The three restaurants we opened now have nearly full customer flow every day. Every player in the Pokémon restaurant will happily interact with each other, and the game sales are also increasing. promote!"

  Natsume Yasutaka, who is in charge of marketing, is a little excited at this time.

What kind of themed restaurants, placing undercover agents among children to recommend games, or encouraging players to play patiently through bounties and rewards, are all brand-new methods of promotion that have never been seen before.

 Zhu Yuxing was thrown out all at once. It can be said that he was really worried about Pokémon.

 And this time it really lived up to Zhu Yuxing’s expectations. Thanks to the promotion effect of this series, the sales of Pokémon are very gratifying.

 Almost a month has passed since the sale of Pokémon.

From the initial sales of more than 200,000 in the first week, it plummeted to 50,000 in the second week, then rebounded to 100,000, and returned to 200,000 in the fourth week. The total sales of the game have reached 600,000, and the overall performance is very good. good.

The sales of GB handheld consoles are also rising, with monthly sales exceeding one million. This is also the first game console to sell one million units in a month.

 Handheld consoles are still selling out quickly. At any time, people are more welcoming to mobile games that can be played anytime and anywhere.

At present, the overall sales volume of GB is approaching two million, the Famicom has just exceeded five million, and SFC is also hovering around two million. It can really be said that Japan's basic market has been stabilized.

As long as there are no unexpected events, Yuxing Electronic Entertainment’s position in Japan will be unbreakable.

“How is the sales data this week?” Zhu Youxing asked calmly.

“It is now the fifth week since the launch, and sales this week: 300,000.”

 Natsume Yasutaka was very excited.

He knew that Youxing Electronic Entertainment had a successful marketing campaign before, which was to make Dragon Quest popular through comic linkage, but after all, he had not experienced it directly. This time, he personally participated in it and experienced it personally. The promising game actually relied on promotion to make a comeback.

“Announcement of this good news through the Internet is equivalent to boosting morale and letting everyone know about it, and then we can announce our plans to expand overseas business.”

 “Okay, I’ll go right away!”

 (End of this chapter)