Tokyo Video Game Tycoon: Chapter 1166 The story of prince and princess
Chapter 1166 The Story of the Prince and Princess
In the new crystal mythology, the Kingdom of Lucis is one of the four ancient kingdoms that have been passed down for a long time.
This kingdom also has a factor that can always prosper, and that is the powerful power possessed by the royal family.
Part of this power comes from the power left behind by each ancestor, which allows the royal family to use the power of their ancestors to fight against hostile forces.
Some of it comes from the crystals in the kingdom.
The story of Final Fantasy 13versus begins in the era of the dying Kingdom of Lucis.
The old King Lucis ordered his son to greet his bride. The bride was once the young prince's childhood playmate, similar to a childhood sweetheart. The marriage between the two parties was also something that many citizens were very optimistic about.
This is a seemingly standard King's story, which actually surprises many loyal Final Fantasy players.
Because with the popularity of Final Fantasy 7, this kind of prince and princess story has gradually become less popular, and has been replaced by stories about the turbulence of a big era and the story of little people saving the world in a certain setting.
The simple story of princess and prince is difficult to impress the average player.
As the number one fan of Takeyusei, Kazuo Murakami also has reservations about this story.
He didn't dare to brag directly about the story at the beginning, otherwise it would be bad for Youxing Electronic Entertainment and himself.
And because of the publishing strategy of Yuxing Electronic Entertainment, the game only has a trial version at most, and no media will be given preferential treatment for early experience. Therefore, reviewers like them can only wait for the official version of the game to be released like other players. The whole picture.
On the day Final Fantasy 13 Versus was released, Kazuo Murakami simply gave all employees of the company a three-day paid holiday.
If these latter employees feel that the time is not enough, they can also extend their vacation, but it will not be paid.
Generally speaking, professional reviewers like them can basically complete the early game process by playing a game for three days, so the company's regulations will not affect most people's salaries.
As for Murakami Kazuo, he has stayed at home and is ready to play with it for at least seven days and nights.
No matter whether this game is good or bad, this is his own feeling. Out of professionalism and love for this series of works, he will insist on playing this game to the end.
The game starts with a very stunning opening CG animation.
The opening introduction introduces the general worldview of this world. In ancient times, gods created this world, and after creating the world, they created humans. Immediately after creating the gods, internal fighting occurred among the gods, among which the sword **** mainly launched Hunting operation, preparing to kill other gods.
In the end, the remaining gods worked together to seal the Sword God, and the world came to a period of stable development, and it was at this time that mankind rose rapidly.
The main character controlled in the game is the prince of the Kingdom of Lucis. The image of this prince adheres to the killing style of the Final Fantasy series.
Characters appear with rebellious hairstyles and clothing, with a little bit of freedom and coolness.
Murakami Kazuo shook his head slightly inwardly when he looked at this character image.
He actually feels that the Final Fantasy series should change its style a little bit.
Now that shamate is no longer popular, not many people will think this style of shamate is so handsome anymore.
It didn’t take long after the release of Final Fantasy 7 Remake that some people started to criticize it.
Murakami Kazuo now at least feels that he is gradually getting tired of this kind of killing style.
However, I have to say that the aesthetics of Youxing Electronic Entertainment has always been very online.
Nowadays, the European and American game and film and television industries have begun to move towards the path of racial and political correctness. The characters on the screen and in the game are getting more and more ugly. Among them, pure American companies like Mickford are used as bad examples, making many original games. The **** is pretty good, but the characters in the game are hard to describe, making many game reviewers love and hate it.
Those evaluation agencies living in the United States still dare not say too much, for fear that they will be stained.
In order to promote internationalization and integrate with international standards, Surui Electronics is also developing in the direction of an unsightly character image.
Looking back at each game released by Yuxing Electronic Entertainment, it is a bit more pleasing to the eye, which slightly dilutes Murakami Kazuo's aesthetic fatigue with the image of killing Matt in the game.
Hmm...this song is pretty good.
ˆˆstandbyme
This is the music that appears when the protagonist walks out of the kingdom at the beginning of the game and pushes the cart on the road with his accompanying attendants.
The singer of the music sang the depth and length of this song, with a touch of sadness and fate.
Murakami Kazuo quite likes this music.
I’ve never heard this music before. It seems like it’s music created by the God of Games himself.
In the past few decades, Zhu Youxing has only been deeply involved in the field of video games, but he has also made profound achievements in the field of music, and many game music has become one of the classics of this era.
●Originally, European and American countries are not interested in music works from other cultural circles. People there prefer punk, or rock, country, etc. styles.
But Japanese music is an exception. It is one of the few Asian countries that can export music culture to Europe and the United States.
Murakami Kazuo quickly took out his mobile phone to identify the music, and soon the official track music of Final Fantasy 13 verses appeared in the music identification interface.
All tracks need to be purchased, and the full set costs five dollars for life. Murakami Kazuo chose to pay without hesitation.
He felt that the opening standbyme music alone was worth the price of admission.
As the song progresses, the protagonist's cart push session finally ends, and the next step is to start looking for a way to get to the princess's location.
During this process, the game has also begun to enter the initial task of killing monsters and collecting monsters, which can be regarded as teaching players the basic gameplay.
In fact, at the beginning of the game, there is a battle scene that looks like the last scene of the game.
In that battle scene, players can also learn basic combat gameplay.
The guidance of Youxing Electronic Entertainment is indeed good. It is indeed a long-established giant game company. The basic skills in this area have always been maintained very well.
Huh? Does this game also have a fishing function? Why does this kind of game have a fishing function?
Murakami Kazuo was a little surprised and a little surprised at the same time.
He has actually become somewhat fond of fishing recently.
Nowadays, many corporate executives like to engage in so-called elegant entertainment activities such as golf.
But Kazuo Murakami was not interested in these. He suddenly learned about fishing activities on a TV program, and then became interested in the fishing project.
Now he is considered a semi-senior fishing player.
What makes him slightly regretful is that there is no fishing-type game in video games that makes him particularly satisfied.
Of course, it’s possible that he didn’t find it, because in this era, video games are really springing up like mushrooms after a rain.
Unreal Engine has greatly reduced the difficulty of game development, and independent game crowdfunding has given some creative developers the opportunity to bravely develop games.
Hundreds of games appear in the world every day, and this is no exaggeration at all.
Among them, the Battle.net platform should exclusively account for 80% of the daily added games.
What surprised Murakami Kazuo even more was that he found that the professionalism of fishing in this game was no less professional than fishing in reality.
In the game, you can use various methods to find suitable fishing gear and suitable bait, and then different fish species will survive in different areas of the game.
It’s a bit interesting.
Murakami Kazuo seemed to have completely forgotten the main story of the game without even realizing it.
This was originally just a small gameplay feature in the game, but it made Kazuo Murakami even more interested.
You can even do things in the game that you can’t do in reality.
For example, fishing lines are very common materials in real life, but they can be richer in the game.
One of the most powerful fishing lines is a fishing line that is made from the material left over from the crystal and fused with the most powerful beast, Bahamut.
And if you want to obtain such a fishing line, you must follow the instructions to perform the task step by step.
Murakami Kazuo was actually very patient about this, and he spent most of the day playing just to get a fishing line.
Finally, after struggling for a whole day, he finally collected all the prerequisite tasks and materials needed for the fishing line.
During this process, he also upgraded the game characters several times, and he also learned more about the overall world view of the world in the process.
This world view is related to the previous Final Fantasy 13 series.
Originally, the Final Fantasy 13 series was a new crystal mythology system, starting with the original character Thunder as the protagonist to introduce the basic structure of the entire world.
Murakami Kazuo already basically understood this before playing the game, so it is not difficult to understand some of the worldview in the game.
"Hey, I wonder if we are already a little late. Shouldn't we go to meet the princess?"
Originally, Kazuo Murakami was still immersed in the fun of fishing. He had just obtained a super powerful fishing bait not long ago. If you use this bait in a pond in a mysterious cave, you will have a chance to catch the most beautiful fish in the game.
He didn’t know how that fish was helpful to the game itself. He just saw that the game was so cool and beautiful. If he didn’t catch it, it would be too detrimental to his reputation as a fisherman.
But at this moment, one of the followers who had been following the protagonist suddenly complained.
“Well, speaking of which, I’ve been a little tired of eating fish lately.”
Another character who is usually responsible for making food in the game couldn't help but complain.
Murakami Kazuo suddenly felt a little embarrassed.
The reactions of the NPC characters in this game are a bit too real.
I am afraid that Youxing Electronic Entertainment would have anticipated that some players would be obsessed with fishing and forget to meet the princess, resulting in the main line being unable to advance and creating a small feedback mechanism.
With the reminder, he came to his senses and realized that now was not the time for him to play fishing. As a game reviewer, he had to at least fully experience and clear the game.
So he packed up the various fishing props he had prepared and re-entered the main story.
In the main story, the protagonist needs to take a ship to the princess's location.
This task is not difficult, but what surprised Murakami Kazuo was that as the plot progressed, the game also opened a new large map.
You can also find fishing spots immediately on this large map, and among these fishing spots there are some fish species that are unique to this area.
So in this game, do you still need to advance the main plot to catch more fish?
Murakami Kazuo thought for a while, and then decided to put aside the urge to fish for the time being, and concentrate on playing the main plot first, at least finishing the plot before the final boss battle.
Then, the plot comes to the protagonist, Prince Noctis, who suddenly learns of the death of King Lucis.
The reason for the incident was that the enemy Nifulheim Empire suddenly gave up on the agreement and launched a surprise attack during the meeting with King Lucis. In the end, the king was wounded and died.
This is bad news for the prince.
Unexpectedly, going out to pick up relatives would lead to the destruction of one's own country.
The Kingdom of Lucis has since been completely removed from this world.
Huh?
This plot is a bit interesting.
Murakami Kazuo showed a hint of interest.
He had no interest just now.
Because he had previously regarded the plot of this game as a traditional story of princes and princesses.
But now it seems that there are also some political conspiracy plots involved.
There are also plots of the fall of the kingdom and the escape of the prince.
While escaping, you also have to find your childhood sweetheart princess whose whereabouts are unknown. The development of this plot is indeed quite good.
Well, I read it right. Youxing Electronic Entertainment is still very good at creating all kinds of fancy things. How could the God of Games be satisfied with a very simple main story?
At this time, he had automatically forgotten that he was not very fond of this kind of prince and princess story before.
The next main story is no longer about finding the princess at the wedding reception place, but about the prince trying to find the truth.
He wanted to return to the capital of his kingdom to find out.
The prince ignored the dissuasion of his entourage and forced his way back to the capital of the kingdom, even though at this moment there might be many killing moves from the enemy country waiting for him to fall into a trap.
As the prince was rushing back, they were almost discovered by soldiers from a hostile country.
But at this moment, a mysterious person suddenly appeared, saving them from being interrogated by soldiers from hostile countries and allowing them to pass the interrogation smoothly. That person had also passed by in the previous plot story.
Then this man called himself Adam, the prime minister of the hostile country.
As for why he helped the prince, no one knew, which created suspense.
Murakami Kazuo was gradually attracted by this story without realizing it.
ification!
The development of the story is getting more and more interesting.
I really underestimated this story before.
This story is really not that simple.
(End of this chapter)