Tokyo Video Game Tycoon: Chapter 1146 This is a perfect game

  Chapter 1146 This is a full score game

   The initial sales volume of The Binding of Isaac exceeded one million, and the fame of Zhu Youxing made this game attract much attention from the very beginning.

   But just because it has attracted much attention does not mean that the game is really fun or not.

  The real proof that this game is fun is the average play time.

  In the past week, the total sales volume of the game was 3 million, and the average number of online players has been around one million.

   At its peak, more than two million players were online at the same time.

  And the average playing time of players reached 23 hours in a week.

  The average person spends at least three hours a day on the game The Binding of Isaac.

   This data is very scary.

  If you compare it, none of the games released in the same period can last longer than this independent game.

  Even if it is placed in the existing game circle, the results of this game are still outstanding.

  In fact, the data is still secondary.

  The main thing this time is that this game is not only fascinating, but also the story of the game has been carefully studied by many people for a long time.

"The Isaac character in the game is a very strange child. This child seems to have suffered a lot of unfair treatment. Under the influence of the sect that the mother believes in, the mother is going to swing a knife at her child in order to sacrifice it. Sacrifice to the 'god' of one's sect"

   "And in the process, Isaac decided to venture into the basement, but in the basement Isaac suffered more pain."

   “In the beginning, Isaac needed to confront the things that made him miserable.”

   "There are humiliation and bullying from former classmates and partners, as well as the cold influence from mother."

  The above words are from the game introduction of a professional reviewer on the Kazuo Murakami game review network.

   This introduction is titled as a spoiler alert, but it doesn't affect people still want to see what the plot is all about.

"The driving force of this game itself is not the story, but the excellent gameplay itself, but I am a game reviewer, and I need to consider a game from many aspects and dimensions, and I am also a person who likes to study the plot very much. The plots and stories in games always fascinate me, among which I have to say the game Cyberpunk 2077.”

   "Okay, let's stop talking, let's go back to the game itself of The Binding of Isaac."

  “In the plot, the first week’s story is that Isaac needs to fight against various oppressions.”

   "But when the story came to the second week, the plot began to become a little weird."

  “The levels of the second week are very different from the previous ones. The adventures in the second week can no longer be played with the previous play experience, and this is also very well integrated into the game atmosphere itself.”

   "The second week is called the womb chapter."

"This chapter is no longer the previous basement, but an adventure in the womb. Here I would like to remind players who want to play, that is, don't bring the game habits of the first week to the second week. You should treat Act 2 entirely as a new adventure game, so you're less likely to die."

   "Talking back to the story itself, Isaac's adventure in the second week I would like to call facing his inner fears."

   "Once a mother gave birth to Isaac, what would it be like?",

   "It is well reflected in the second week's chapter."

   "The boss in the second week is the heart, and Isaac needs to face each heart."

   "And the final boss is an unborn child."

   “It felt as if it was Isaac himself.”

"What I have to say now is that Zhu Youxing is really one of the best storytellers in the world. Every story he makes in game production is so fascinating, even if the picture quality of the game itself seems rough. It is simple, but it has a very heavy story connotation in the simple background, I am willing to give this game a full score!"

"As for the following plot, I also hope that players can take risks on their own, because in the following story there will be a choice, you will decide the future direction of Isaac, and this game will have multiple endings. "

   "I can say that, in terms of the richness of content and plot alone, this combination of Isaac is definitely not inferior to those top large-scale games."

  On Kazuo Murakami’s game review website, the review article The Binding of Isaac is now at the top.

  There is a star rating system behind this review article.

  This star rating system is a five-star full score.

   And at the back of the review site there is Isaac's combined public rating.

  This score is the same as the freshness of Rotten Tomatoes in traditional film and television reviews, and it is an evaluation system for mass players.

At this moment, more than a thousand people have rated four to five stars on this evaluation system. Most of the evaluations below four stars are not very fond of the picture quality of the game itself, or they think this game is too difficult. Return the evaluation.

   And no one gave a bad review on the plot.

   "President, you have quietly made another hit game."

  In the building of Youxing Electronic Entertainment, Zhu Youxing and the game development ministers tracked the progress of game development at the regular weekly meeting.

   Several ministers took out the game The Binding of Isaac and had a good talk.

   "President, how did you come up with this story? You must have experienced this kind of thing in your childhood, right?"

Zhu Youxing shook his head: "Of course not. In fact, I can only express my feelings. In addition, I have seen and contacted some people who have experienced this kind of life before, and then I will put these things I have seen before. People's lives mixed together to create this story."

  This explanation is a relatively reasonable reason.

  Zhu Youxing had already thought up the rhetoric before making this game.

  He couldn't just say that he just traveled over, and then used the template of the previous game to make the combination of Isaac.

  Even if I said so, few people would believe it.

   Then simply Zhu Youxing found some relatively more reasonable explanations, which at least can be accepted by these people.

   "President, since you wanted to make such a game before, you can call a few more people to help. If you call a few more people, you can definitely make this game even better."

"Then it's not an independent game. My purpose of making this game is to prove to people that a person who develops an independent game has a chance to become popular. People can't simply believe that big games made by big manufacturers are good. Indie games also have their own small beauty."

  (end of this chapter)