Tokyo Video Game Tycoon: Chapter 1066 fun for every identity

 Chapter 1066 The fun of each identity

Using the trauma team as an identity to play Cyberpunk 2077, the general process is to continue to be a member of the trauma team and at the same time avenge your good brother Jack.

But in the process of revenge, you will find that you are involved in a larger conspiracy. The protagonist has to find ways to avoid more troubles and save himself at the same time.

 Of course the final result is not that good.

The game has a total of six endings, all of which have regrets and none of them are truly happy endings. This also highlights the coldness and cruelty of the entire cyberpunk worldview.

As for using other identities to play the game, such as playing the game as a wanderer, the core of the main story will not change much.

Cultivate a relationship with Jack, Jack dies, avenge Jack while saving his own life, and finally face the final big BOSS, Adam Hammer, whose whole body has almost become a prosthetic body, and then six endings that are not good .

  Just because the player's identity is different, the events encountered during the game will also be different.

The daily goal of being a wanderer is to survive on the outskirts of Night City, and occasionally have melee fights with people from the company in the wild. Occasionally, there will be some tasks in the wild to rob the company's important supplies.

And the wanderers also have a territory mechanism. Each wanderer group has its own ruling territory, which is controlled by different leaders.

If players are powerful enough in the later stage, they can even unify all the wanderer territories outside Night City, and then rely on the powerful customization functions of Cyberpunk 2077 to build a city belonging to the wanderers and become a legend outside of Night City. .

 You can also choose to be a street kid.

The main gameplay of this identity is gang melee, competing with gangs in the city. In the end, it is almost like a wanderer, and it can also unify the entire bottom gang of Night City.

But there is another problem with being a street kid, that is, you must be suppressed by the company if you hang out in Night City.

If there is no backing from a big company, it will be difficult for this gang to develop very powerfully. Only with the backing of a big company can it really thrive in Night City and eventually become a legend in Night City.

  You can also take risks in Cyberpunk 2077 as a cyber hacker.

This identity mainly follows the route of the old silver coin. It will never appear on the frontal battlefield. It will only command others to fight for you through Internet intrusion and remote control. It will become a legend in Night City from another level.

  Choosing the identity of a dream maker, you can make money through the Mewtwo system of the Cyberpunk 2077 worldview, explore some hidden secrets, and use some of the hidden secrets of big people as chips to compete with these big people.

  Choosing the identity of a mercenary, you can team up with artificial intelligence NPCs to complete various bounty tasks. The protagonist David in the cartoon Cyberpunk Edgewalker is a mercenary.

Choosing the identity of the Terrorist Mobile Team, you will become the most powerful law enforcement force in the city and do your best to protect Night City. This identity is also the most difficult to play, because the enemies and troubles you have to encounter with this identity are all The best in Night City.

Faced with cyber maniacs who can easily eliminate hundreds or thousands of people, kill a certain terrorist organization, and sometimes even become a black glove of a certain company, helping this company find trouble with another big company, and these big companies Faced with this kind of trouble, he did not dare to confront him openly, but secretly hired more powerful mercenaries to hunt down the protagonist.

The gameplay of Terrorist Mobile Identity is very close to that of Souls-like games. Each enemy is more powerful than the last. Even the minions of ordinary terrorist gangs can easily overturn if they are not careful.

By choosing the identity of a middleman in Night City, you can become a big benefactor in the eyes of countless mercenaries. You will become a middleman who plans countless tasks, serving mercenaries, thugs, and black gloves, and solving all kinds of troubles for them. Help them take care of their funerals, and then use their own methods to acquire many commercial shops in Night City, expand their influence, and become a multi-faceted ruler integrating intelligence collection, task distribution, and underground black market transactions.

The last few identities are to become corporate dogs under Arasaka Group, Kangtao Group, and Military Technology respectively.

Compared with the previous identities, this identity looks relatively mediocre and boring.

 Because this identity does not require direct participation in frontal battles, this identity can be promoted to the top of the company through hard work, and control huge resources for one's own use. One person is inferior to ten thousand people.

To achieve this goal, you must either work upright and get promoted through hard work. Of course, this approach is the least promising. Employees who work honestly are just a bunch of consumables in Night City, parts waiting to be used. Only those insidious ones Only those who are cunning and know how to assess the situation may become outstanding wage earners in the eyes of big shots and be accepted as confidants.

 So at this time, the protagonist needs to find a way to climb to a higher level by any means necessary.

Hiring murderers, framing people, and provoking disputes, they do whatever they can.

The purpose of everything is to climb to a higher level, to access deeper secrets, so that you can better survive in the Night City, and at the same time, to solve the problem of Johnny Silverhand in your brain.

These are different experiences for different identities playing in the game.

There are refreshing and unparalleled battles, and there are also difficult battles similar to Dark Souls. There are also those that do not require participation in any battles and only require gameplay like a simulated business. There are also corporate dogs who can choose through various chat contents. A text adventure game where you have to climb all the way.

Cyberpunk 2077 is like a large collection of many games. A single identity can be made into a game. Cyberpunk compresses them all together and turns them into one game, allowing every player with different hobbies to enjoy it. You can find your own fun in this game.

Murakami Kazuo originally thought that he was a standard action game and role-playing game enthusiast. He had never been very interested in business simulation or text adventure games.

 So he used to let his employees be responsible for evaluating this type of games. He was worried that he would not be able to give the most pertinent evaluation of this type of game.

 But recently, he suddenly felt that business simulation and text adventure games in cyberpunk seemed a bit interesting.

 Cyberpunk 2077 is so rich in content that it took Kazuo Murakami about a week to play the first Trauma Team identity, and then immediately after he made a simple positive review of the game, he devoted himself to playing the new identity again.

 With his previous experience, he can play the next few identities much more efficiently, which also gives him time to play with identities such as corporate dog and middleman that do not require fierce battles.

After playing these two identities, he felt that business simulation and text adventure games are actually quite interesting.

 I felt bored before, probably because of the style of painting and the somewhat boring gameplay mechanism.

 But in Cyberpunk 2077, he did not find these two gameplay types boring at all, but rather interesting.

 (End of this chapter)