Tokyo Video Game Tycoon: Chapter 1061 Good morning, night city

 “Good morning, Night City!”

“The final result of yesterday’s Dead Man Lotto was a perfect thirty!”

“Herewood alone has ten dead, thanks to endless gang wars.”

“But a police officer also died. I think you all have to pay.”

“Because NCPD will definitely not be able to swallow this breath.”

“Another blackout in Santo Domingo.”

“The power grid was damaged, and it was another good thing done by cyber hackers.”

“Meanwhile, Westbrook’s trauma team was collecting the bodies of victims of cyberpsychosis on the sidewalk.”

 “And in Taipingzhou…”

"All right…"

“Taipingzhou is still the same Taipingzhou.”

 “I am your best friend Stan.”

 “Come with me and start a new day in the city of dreams.”

 …

 The game begins with a news introduction that seems to be made by the host of a certain TV station.

But this is more like an entertainment program than news.

The host talked about the death of people in an understatement, even with a somewhat mocking tone.

 Human life seems to be so cheap in this city.

 The entire opening animation takes about three minutes.

 Most players can actually choose to skip at this time.

 Skipping game cutscenes is a basic operation in video games.

Many players actually don’t care that much about the plot of the game. They still care more about the process of playing and experiencing the game.

 As long as it’s fun to play.

 But this time seems to be an exception.

 According to official statistics later, 18% of players who experienced Cyberpunk 2077 for the first time chose to skip the first three minutes of the prologue.

 Eighty-two percent of the players unanimously chose to finish reading this opening.

This doesn’t seem to mean anything.

   And it seems to represent something.

Murakami Kazuo is completely reluctant to miss every detail of this game.

  When the prologue ended and the game officially entered the start interface, Murakami Kazuo was still a little reluctant to give up.

Many of the stories the host just told are very interesting.

I don’t know if these stories will be encountered in the game.

By the way, the host just mentioned the trauma team. Maybe this will be one of the tasks of the trauma team.

Murakami Kazuo immediately couldn’t wait to enter the official start screen of the game, and then the scene of creating a character in the new game.

The character creation scene this time can be said to be the most daring game that Murakami Kazuo has ever played.

This game has a face-squeezing function, and there are quite a lot of adjustable parts.

The official has also launched a face scanning applet for this purpose, which allows players to scan their faces into the game, and then use their faces to play and experience the game.

This technology is quite avant-garde, but this is not the reason why Murakami Kazuo thinks this game is bold.

The most daring thing about this game is that even private parts can be adjusted by pinching the face, and it is also displayed generously.

Of course, this game also has options to turn off violence and other elements.

 But Murakami Kazuo understands that if he wants to experience all the content of this game, these switches should not be turned off.

Perhaps the only people who choose to turn off these options should be live broadcasters.

 After all, they are public figures, and it is indeed not appropriate to broadcast inappropriate content during live broadcasts.

As for Murakami Kazuo himself, he can adjust the characters he likes unscrupulously.

 So Murakami Kazuo chose a female role without hesitation.

  It is more pleasing to the eyes to make a beautiful girl than to make a big man yourself.

Just in the aspect of pinching the face, it took Murakami Kazuo more than an hour to adjust.

Many other players may have already entered the game and completed the early game guide, but Murakami Kazuo is still immersed in the process of pinching his face.

This pinching of face is really rich.

 It is indeed a Yuxing Electronic Entertainment.

Other game companies nowadays can only make game characters look less attractive because of political correctness.

Some are easy to understand, and some are really difficult to understand.

 Can you imagine that in a medieval game, an elf would look as ugly as an orc?

And you can’t do this kind of face-shaping even if you want to make it look good.

  But face pinching in Youxing Electronic Entertainment does not have these restrictions.

You are completely free to be beautiful or ugly. Murakami Kazuo believes that this should be the most correct approach. All choices are left to the players.

Furthermore, with the culture of cyberpunk as the science fiction background, people in this future world are blessed with various prosthetics and props. Unless they are mentally ill, they will give themselves an ugly image.

  After two hours of pinching his face, Murakami Kazuo finally came up with an image that he was very satisfied with.

This character has a beautiful appearance similar to that of a well-known star in this world. She is also one of Murakami Kazuo's favorite female stars. Entering the game world with this image gives a good sense of immersion.

And by the way, Kazuo Murakami also made up for some of the flaws in the real life of this real actress in the game.

The airport no longer exists and has become more graceful.

Hmm...that's great.

 Murakami Kazuo showed a satisfied smile.

 After pinching the face, the next step is the interface for selecting the identity.

 There are ten identities in total in the identity selection interface.

  There are those who are born into the upper class, and there are those who are born into the lower class as drug addicts.

These identities have their own different strengths, and they also have their own exclusive main story.

Although the final story endings lead to the same destination through different paths, the gameplay experience can sometimes be very different.

Murakami Kazuo chose to become a member of the trauma team without hesitation.

The protagonist of this identity has just appeared as an employee who has just successfully interviewed and entered the trauma team.

 The mission at the beginning is semi-guided, with the character in the game leading the protagonist on his first mission.

The purpose of this mission is to rescue a VIP customer with Silver membership status.

All Kazuo Murakami needs to do is become familiar with some basic gameplay of trauma team members.

  A trauma team is simply a group of mercenaries with first aid capabilities.

  The rescue mission involves several gangsters.

Because this is just the opening tutorial level, the overall difficulty is not high. Kazuo Murakami, who has played countless games, killed all the enemies in three strikes, five strikes, five divisions and two, and then prepared to find the silver VIP.

 But at this moment, the main plot emerges.

Before they arrived, another person had already arrived in front of the VIP customer in advance and was almost ready to save the VIP customer.

 “Put down your weapons! Put down your VIP customers too!”

The man was tall and tall. After hearing the protagonist's shout, he raised his hands helplessly and turned around.

 “Jack?!”

 The protagonist exclaimed.

“Long time no see, sister, the last time we met was the first time we went to interview with the trauma team together.”

 (End of this chapter)