Tokyo Video Game Tycoon: Chapter 1061 good morning night city

   "Good morning, Night City!"

   "The final result of yesterday's dead man's lottery was a full 30!"

   "Thanks to the endless gang fights, Heywood alone died ten."

   "But a police officer also died, I think you all have to lose money."

   "Because NCPD will definitely not be able to swallow this breath."

   “Once again there is a power outage in Santo Domingo.”

  “The power grid was sabotaged by cyber hackers.”

   "Meanwhile, Westbrook's trauma team was collecting bodies of cyberpsychotic victims on the sidewalk."

   "And in Pacific Island..."

"All right…"

   "Taipingzhou is still the same Taipingzhou."

   "I'm your buddy Stan."

   "Come with me and start a new day in the City of Dreams."

  …

   At the beginning of the game, there is a news introduction that seems to be a TV host.

   But this is not so much news as it is an entertainment program.

  The host downplayed the matter of the dead, even with a slightly mocking tone.

  It seems that human life is so cheap in this city.

  The entire opening animation lasts about three minutes.

  Most players can actually choose to skip at this time.

  Skipping game cutscenes is a basic operation of video games.

  Many players actually don’t care so much about the plot of the game, they still care more about the process of playing in the game.

   As long as it's fun to play.

   But this time seems to be an exception.

  According to official later statistics, 18% of every player who experiences Cyberpunk 2077 for the first time chooses to skip the first three minutes of opening remarks.

  A full 82% of the players chose to finish watching the opening remarks.

  This doesn't seem to mean anything.

   seems to represent something.

   Kazuo Murakami is not willing to miss every detail of this game.

  When the opening remarks ended and the game officially entered the game start interface, Kazuo Murakami was still a little bit reluctant.

  Many of the stories the host told just now are very interesting.

   I don’t know if these stories will be encountered in the game.

  By the way, the host just said that the trauma team is here, maybe this will be the task of one of the trauma team.

   Kazuo Murakami couldn’t wait to enter the game’s official start screen, and then the character creation scene in the new game.

  The character creation scene this time can be said to be the most daring game among the games Kazuo Murakami has ever played.

  This game has the function of pinching the face, and there are quite a lot of adjustable parts.

  The official also launched a face scanning applet for this purpose, which allows players to scan their own faces into the game, and then use their own faces to play and experience the game.

  This technology is quite avant-garde, but this is not the reason why Kazuo Murakami thinks this game is bold.

  The most daring reason for this game is that even the private parts of the game can be adjusted by pinching the face, and it is still displayed generously.

   Of course, this game also has the option to turn off elements such as violence.

   But Kazuo Murakami understands that if he wants to experience the full content of this game, these switches should not be turned off.

   Perhaps the only people who choose to turn off these options should be those live streamers.

  After all, they are public figures, and it is indeed inappropriate to broadcast some inappropriate content during the live broadcast.

  As for Kazuo Murakami himself, he can freely adjust the characters he likes.

  So Murakami Kazuo chose a female role without hesitation.

   It is far more comfortable to pinch a beautiful beauty than to pinch a big man.

   It took Kazuo Murakami more than an hour to adjust just for the face-squeezing part.

  Many other players may have already entered the game and finished the early game guide. Kazuo Murakami is still immersed in the process of pinching his face.

   This face pinching is really rich.

   As expected, it is Youxing Electronic Entertainment.

  Other game companies can only make game characters look bad because of political correctness.

  Some are easy to understand, and some are really hard to understand.

  Can you imagine that pinching the face of an elf image in a medieval game would be as ugly as an orc?

   And this kind of face pinching, even if you want to pinch a good-looking one, you can't do it.

  But the face pinching in Youxing Electronic Entertainment does not have these restrictions.

  If you want to be beautiful or ugly, it is entirely your own freedom. Kazuo Murakami thinks this should be the most correct way, and all choices are left to the player.

  And with the cyberpunk culture as the sci-fi background, people in this future world have all kinds of prosthetic bodies and props, unless they are mentally ill, they will give themselves an ugly image.

  After pinching his face for two hours, Kazuo Murakami finally made an image that he was very satisfied with.

   This character has a beautiful appearance similar to a well-known star in the world. This is also Kazuo Murakami's favorite female star. Entering the game world with this image, the sense of substitution is very good.

  By the way, Kazuo Murakami also made up for some of the real-life defects of the real actress in the game.

  The airport ceased to exist and became more curvaceous.

  Hmm... how nice this is.

   Kazuo Murakami showed a satisfied smile.

   After pinching the face, the next step is to choose the identity interface.

   There are a total of ten identities in the identity selection interface.

  He was born as an upper-class person, and from the beginning he was a low-level addict.

  These identities have their own different strengths, and each has its own exclusive main story.

  Although the ending of the final story leads to the same goal by different routes, the experience of playing can sometimes be very different.

   Kazuo Murakami chose to be part of the trauma team without hesitation.

  The protagonist of this identity just appeared on the scene is an employee who has just successfully interviewed and entered the trauma team.

  The mission at the beginning is semi-guiding, the character in the game leads the protagonist to the mission for the first time.

  The purpose of this mission is to rescue a VIP customer with silver membership status.

  What Kazuo Murakami needs to do is to be familiar with some basic playing methods of trauma team members.

  The trauma team is simply a group of mercenaries with first aid capabilities.

   The rescue mission has to face several gangsters.

  Because this is just the opening teaching level, the overall difficulty is not high. Kazuo Murakami, who has played countless games, killed all the enemies three times, five times and two times, and then prepared to find the silver VIP.

  But at this time, the main plot appeared.

  Before they arrived, another person had already come to the VIP customer ahead of time, and had almost rescued the VIP customer.

   "Put down your weapons! Put down the VIP customers!"

  The man was tall and tall, he raised his hands helplessly after hearing the protagonist's shout and turned around.

   "Jack?!"

  The protagonist exclaimed.

   "Long time no see, girl, the last time we met was the first time we went to interview the trauma team together."

  (end of this chapter)