Tokyo Video Game Tycoon: Chapter 1028 complex system
Chapter 1028 Complex System
1028
Not many details of GTA5 have been disclosed, because the game itself is indeed not very well done, and the trailer is just an advance display.
Cyberpunk 2077 has a lot of content.
According to the plan of the marketing department, Cyberpunk 2077 will continue to be promoted frequently throughout the year.
Following Zhuyouxing’s guidance, the marketing team took the initiative to look for co-branded activities with some brands.
At the same time, preparations are also being made for this summer’s Electronic Entertainment Expo.
The key promotion of this electronic entertainment exhibition will also be Cyberpunk 2077
And at the Electronic Entertainment Exhibition, players will be able to see a fully playable trial DEMO.
But even a trial DEMO has a capacity of an astonishing 10GB, simply because the content and amount of information contained in the game is terrifying.
The development team will not be idle during this period. The game still needs final testing work and cannot relax simply because the game is finished.
Before the game is released, all work is meaningful, especially the work of detecting game vulnerabilities. Even Zhu Youxing himself went into battle and personally tested the game's vulnerabilities. This can also be seen from this. How much attention is paid to Cyberpunk 2077.
This can be regarded as an incomplete dream of Yuanzhu Youxing himself.
I think he regretted the incompleteness of this game in the original world.
Obviously, if you have patience and the development team is experienced enough, this game is qualified to be the best game of that era.
The foundation of the game is really good, but it’s a pity that everything was lost due to interference from reasons outside the game.
But in this world, these interferences no longer exist. As long as Zhuyouxing is around, no one will be able to interfere with the smooth production and release of this game.
Zhu Yusing controls the protagonist in the game to walk in the city of Night City.
At this time, he switched to the third perspective of Cyberpunk 2077.
In the original game, for some unexplained reason, the game could only be played in the first-person perspective.
But this perspective will directly discourage many people.
These people are players who suffer from 3D vertigo.
Due to the perspective and action effects of the first-person game, even now it is difficult to easily solve the problem of some players being too dizzy when playing.
If you switch the perspective to a third-person perspective, the 3D dizziness will be greatly alleviated.
At that time, in the original world, the first-person perspective of Cyberpunk 2077 was also criticized for a long time.
Later, some people tried to manually adjust the perspective to third person, and then saw a character that looked like a strange creature running and fighting on the ground, which was very funny.
However, if you are driving a motorcycle or other vehicle, you can still switch to the third-person perspective to drive. This means that the original developer of Cyberpunk 2077 has considered the third-person perspective.
The reason why we don’t use the third-person perspective may be due to technical reasons, funding or other reasons.
But what is certain is that having another perspective can definitely increase the audience.
All he has to do is to add some more investment and technical support.
This is not a problem at all for Youxing Electronic Entertainment.
From the third-person perspective, the scenery of the entire Night City is obviously very different from the ordinary scenery.
The third person can enjoy a wider view at once,
“President, how do you feel? Can it meet your requirements?”
Hitomi Kitada, the director of the Third Development Department, looked at Takeyusei expectantly.
The team he leads focuses on the programming of Cyberpunk 2077.
He is most afraid of something unexpected happening while playing Zhuyouxing, such as the game crashing.
However, Zhu Youxing has been playing for more than two hours so far, and there are no game crashes or major bugs, which makes him feel relieved.
Zhu Youxing concentrated on playing the game and said at the same time: "Very good, you did a very good job."
This is a very rare repetition of Zhu Youxing's emphasis on it, which is very good.
Hitomi Kitada immediately showed a happy smile. She was very happy to be recognized by her boss for her work.
Furthermore, he also likes this game very much.
The only thing he and his team have done in the past few years is to continuously create a stable system for this game, so that enough content and gameplay can be integrated into the game without problems.
The problems brought about by the increase in gameplay and functions in the game are not simply one plus one, but very complex.
Sometimes a very simple fishing gameplay will inexplicably conflict with a certain gameplay function system of the game.
If the player inadvertently touches the contradiction between the two gameplays, it will cause the entire game to collapse.
In more severe cases, it may also result in the loss of game saves, and game content that players have played for a long time will also be burned.
The more content and gameplay in the game, the more complex problems will arise.
He still remembers that two years ago he and his team got stuck on a custom rearview mirror pendant for a car in a game.
This is a very inconspicuous thing, and players may not notice it at all, but it is this small thing that directly caused a major loophole in the logic of the racing gameplay they developed at that time.
The function of a small pendant will produce an anchoring effect, fixing the car in the racing game in place and unable to move.
If you forcibly modify the code, it will cause a series of other chain effects.
This problem has been tormenting them for more than half a month. As a minister, Hitomi Kitada couldn't think about food or tea in those days because he couldn't figure out what caused this problem.
Finally, he mustered up the courage to report to Zhuyouxing to see if he could apply to cancel the pendant function of the car rearview mirror in the game. As long as it was cancelled, the entire system would be able to operate in a relatively stable manner. .
But at that time, the Stanford Legion, who happened to be good at solving technical problems, was also helping. After learning about it, they immediately started to solve the problem.
In the end, this trouble was solved with the joint efforts of both parties.
Throughout the entire game development cycle, problems of all sizes like this arise in an endless stream.
The trouble here is solved, but a new problem pops up there, which is simply annoying.
Once the game becomes too big, there is no way to avoid this kind of thing.
It is also thanks to the powerful assistance of Unreal Engine itself in game development.
Otherwise, let alone three to four thousand people working together to develop this game.
Even if the number of people is increased two or three times, the development of Cyberpunk 2077 will not be possible.
“Just think of this as a trial DEMO, and we’re going to attend the game show together.”
(End of this chapter)